I have been editing my alignments using character edits. I have succesfully edited the alignment of a paladin. Or so I thought. I could use it as a chaotic good character, but, when opening my equipment screen. (The one where you see his alignment and the skills he has then) it says he is a lawful male humanoid! Is there a way to change my alignment ingame just like editing hp? ???
You could try calling up the console with shift-~ and then type: game.party[X].stat_base_set(stat_alignment,chaotic_good) Make the X the number of your paladin in the party -1 (i.e., if he's the leader, make it 0). If it doesn't work and you get an error message, you could try chaotic good, or just chaotic, or variations on the theme. I actually have no idea if this will work, but you can change HP, stats, experience, etc. with this code, and the guy who posted about it listed alignment as something you can change, so it stands to reason.
The tags need to be uppercase, but they seem to work just fine. I even got a float text the first time I did it, though I missed what it said. The alignment values to use are: CHAOTIC_EVIL CHAOTIC_NEUTRAL CHAOTIC_GOOD NEUTRAL_EVIL TRUE_NEUTRAL NEUTRAL_GOOD LAWFUL_EVIL LAWFUL_NEUTRAL LAWFUL_GOOD so, ... game.party[X].stat_base_set(stat_alignment,CHAOTIC_EVIL) (game.party[0].stat_base_set(stat_alignment,CHAOTIC_EVIL) if your paladin is 1st in the party) -- d
Just a thought... I sit possable to make the game change the alignments of your characters depending on thier actions (like you can in P&P)? So if your monk starts making chaotic discisions his alignment changes, or your paladin does something considered "evil", he becomes fallen, until he returns to lawful good and atones for his misdoings?
Well, they've already got a system in place for Paladins to fall. That said, it'd be tough to program that in because sometimes the reasons behind the action are important. For example, killing Ramos and Gremag because they are actively perfoming evil and could bring Homlett's downfall is chaotic or neutral good. (Lawful good characters would leave it alone once they reported them to Burne and Rufus, trusting the village's justice system to deal with them.) Killing them just to take their treasure, on the other hand, would be in the neutral to evil category.