Question on Improved Trip and Sneak Attacks

Discussion in 'The Temple of Elemental Evil' started by The Big Bruiser, Jun 1, 2007.

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  1. The Big Bruiser

    The Big Bruiser Member

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    When my Fighter/Rogue trips his opponent, shouldn't he get sneak attack damage on a hit to a prone enemy? Don't prone individuals lose their dex bonus?

    Sorry for the trivial question. I'm sure it has been brought up before, but I tried an advanced search (probably did it wrong) and came up with nothing.

    Thanks
    The Big Bruiser
     
  2. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Should have checked the SRD instead...

    Being prone does NOT make the tripped guy loose his dex bonus, and thus can only be sneak attacked if the rogue is also flanking the poor guy on the floor with someone else.
     
    Last edited: Jun 1, 2007
  3. Fernando

    Fernando Established Member

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    Yes, they should get that bonus, if I'm not wrong. If your rogue attacks a prone enemy, he gets the Sneak Attack, IIRC, so Improved Trip & Sneak Attack should work. I've also done some searching, but didn't find this issue adressed. Still, it's something strange, I believe I once had a rogue with this feat, a year ago or so (maybe my memory's starting to shout for help, still :D).

    @Allyx: Ok, so maybe I'm messing things up with helpless enemies... Sorry, but I've been up for like 20 hours now, i't's been a long day :tired:
     
    Last edited: Jun 1, 2007
  4. Lord_Spike

    Lord_Spike Senior Member Veteran

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    Your search would only reveal if that was discussed here before or not. By the rules, you seem to have it right:

    http://www.d20srd.org/

    Could be a bug, because the rogue rules in the link above support your post. Someone else will have to say if it's a bug or not, though, and if it can be fixed. I should think it would be if it's happening that way all the time. I don't recall this issue being brought up before, and we've had many rogues; at least one of whom was a noteworthy modder who would have known this for a fault if they had this happen to them.

    Edit: Allyx is correct; prone & helpless are not the same, so this isn't a fault. You get an AoO when the prone opponent stands up & that's all.
     
    Last edited: Jun 1, 2007
  5. Cujo

    Cujo Mad Hatter Veteran

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    for all the info...

    Prone

    The character is on the ground. An attacker who is prone has a -4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A defender who is prone gains a +4 bonus to Armor Class against ranged attacks, but takes a -4 penalty to AC against melee attacks.

    Standing up is a move-equivalent action that provokes an attack of opportunity.

    Improved Trip [General]

    Prerequisites

    Int 13, Combat Expertise.
    Benefit

    You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent.

    If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt.
    Normal

    Without this feat, you provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed.
    Special

    At 6th level, a monk may select Improved Trip as a bonus feat, even if she does not have the prerequisites.

    A fighter may select Improved Trip as one of his fighter bonus feats

    Sneak Attack

    If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

    The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.

    Ranged attacks can count as sneak attacks only if the target is within 30 feet.

    With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty.

    A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
     
  6. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    May I just add (based on a recent experience) that having your rogue stand over a fallen opponent and unleash a crossbow at point blank range into their face, only to miss because range attacks are at -4, is very frustrating. That rule only makes sense for ranged attacks at a distance: Point Blank Range should cancel it out (in my opinion).
     
  7. maggit

    maggit Zombie RipTorn Wonka

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    Fair enough. I have to talk to my GM about that one.
     
  8. Cujo

    Cujo Mad Hatter Veteran

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    maybe a house rule is in order
     
  9. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    the +4 AC vs ranged attacks is supposed to represent the natural "cover" that being flat on the floor gives vs ranged weapons (at range) I agree it should be negated at point blank range, but them's the rules.
     
  10. Cujo

    Cujo Mad Hatter Veteran

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    yeah I figure that if the guy you happen to be shooting is so close that you would trigger an AoO if he was standing then the -4 shouldn't count.
     
  11. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Bah humbug! Kalshane hasn't been here in yonks - lets just fix 'em!

    :blahblah: Change, change, change the annoying rules!!
     
  12. Gaear

    Gaear Bastard Maestro Administrator

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    . . . as long as the lesser humanoids can still occasionally do the incredible hulk thing and summon god-like amounts of strength for timely one-shot kills, the prone ranged attack penalty stays! :evil:
     
  13. krunch

    krunch moving on in life

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    *laugh* I tell you, there's something in the water goblinoids drink.
     
  14. Lord_Spike

    Lord_Spike Senior Member Veteran

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    Not to be confused with orcoids.
     
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