Proto Editor Preview

Discussion in 'Negative Energy Plane' started by Kobayashi, Sep 27, 2003.

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  1. Kobayashi

    Kobayashi Member

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    EDIT: WTF ?? ,attachment is not here ?

    This is just "technology demo", NOT full-featured editor !

    I'm posting this because I'd like to know if you would like to have this kind of editor or just plain grid-like one.

    Requirements:
    - Microsoft .NET Framework 1.1 (get it here http://www.microsoft.com/downloads/...E3-F589-4842-8157-034D1E7CF3A3&displaylang=en )
    - extracted protos.tab file

    How to test
    File->Open protos.tab, browse for file, then choose any weapon (only weapon !!) from treeview. Then you may play with properties of this item (only few are available).
    (Note that Save is disabled)


    I'l like to know if you like property editor on the right side, if I should continue with this or swtch to plain grid editor (like excel).
    Property Grid I'm using has many advantages , but requires LOT of work ( ie. any flag field needs separate collection class to display correct values and to enable built-in collection editor, etc.)
     
  2. Mr. Underhill

    Mr. Underhill The Keeper of the Arcane Toiletries

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    It looks good so far and I like the layout...looking forward to future improvements. :)
     
  3. Sol Invictus

    Sol Invictus Beholder Watcher Veteran

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    This is pretty good. Allows a poor little programming noob like me to change things easily. Let's hear from the other guys, though - the real programming dudes who can deal with a grid program.
     
  4. Nomad_Wanderer

    Nomad_Wanderer Established Member Veteran

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    I'm one of those weirdo's that actually prefers "vi"....

    So I don't really have a preference either way.
     
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