Power Words!

Discussion in 'General Modification' started by Jesse Heinig, Aug 23, 2006.

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  1. Jesse Heinig

    Jesse Heinig Established Member

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    (This was also posted in the stickied 5.0.1 modifications thread above, but here it is in case you missed it.)

    Here are the three famous Power Word spells!

    To test these, place them as follows:

    - All of the .py files go into your data/scr folder. BE SURE TO DELETE YOUR OLD .PYC FILES!
    - All of the .txt files go into your data/rules/spells folder.
    - The .mes file goes into your data/mes folder.

    After you start a new game, this should add Power Word Blind, Power Word Stun, and Power Word Kill at the 7th, 8th, and 9th level Sorcerer/Wizard spell lists, respectively.

    These Power Words function according to the 3.5e SRD, meaning that they are all Enchantment (Compulsion), Mind-Affecting spells. Power Word Kill is a Death effect. Each spell targets a single creature and has no saving throw, but spell resistance applies.

    Internal code notes:
    - The Power Word Blind spell uses the sp-Blindness effect (from the Blindness spell), and it uses that spell's type checking, so it doesn't display a graphic if the subject is immune to blindness (such as an ooze).
    - The Power Word Stun spell uses the sp-Sound Burst effect to create stun. Allyx's version of the spell used Daze, but Daze and Stun have different rules; Daze makes you lose a turn, but Stun throws some penalties onto you as well. As a result I opted to go with a spell effect that stuns the target instead of daze.
    - Power Word Kill should just do a straight-up kill on the target.

    Note that, unlike earlier editions of D&D, in 3.5e the Power Words do not have an area effect version.

    BIG BIG THANKS:
    To Cerulean the Blue, who mentored me through my first spell mod.
    To Allyx, who provided code work on different versions of the Power Word spells, which was invaluable for reference.
     

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  2. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I don't suppose you want to ressurect my "Power Word Deaf" spell for wizards/Sorcerers and Bard's are you?

    I made it 6th level, and while not as useful as it's more powerful cousins, it fits in well with the bard's "sound based music" ethic (and it's pretty fun dancing around affected targets singing "you can't hear me").
     
  3. Jesse Heinig

    Jesse Heinig Established Member

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    I could do that, or even go through the power words in the Races of the Dragon book - there are several new ones in there, including Power Word Disable and Power Word Clumsiness (or something like that).

    Quick update: Apparently the War domain (Cleric) gets the Power Word spells, but this is only listed on the domain's spell list, not on the spell descriptions themselves. Oops! So, I updated the rules files to include the appropriate levels for the War domain. Yep, your clerics of Heironeous can now kill people with impunity.

    - Jess.
     

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    Last edited by a moderator: Mar 12, 2008
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