Post-release reflections on ToEE

Discussion in 'News/Comments' started by Ausir, Dec 2, 2003.

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  1. Ausir

    Ausir Beholder Overseer Veteran

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    <a target=_blank href=http://rpgvault.ign.com/articles/441/441983p1.html>RPGVault</a> has posted post-release reflections of <b>Tom Decker</b>, producer of ToEE. Here's a bit:
    <ul>At the core, I think we wanted to create a Dungeons and Dragons game that would be true to the core rule books, and to accomplish that, it had to be turn-based. Being party- based allowed the player to build a balanced group (or not), and be more true to some of the classic computer RPGs such as The Bard's Tale and Wizardry. Graphically, we were looking to make richly animated backdrops and characters in a way that a full 3D game could not, and yet much more so than previous 2D RPGs had been. Creating 3D models to interact with our painted 2D backdrops allowed us the perfect mix to achieve our art goals. The game was meant to pay homage to both classic computer RPGs and a classic pencil and paper D&D module, while bringing the technology and art up to today's standards, and in that sense, the game would be unique.</ul>

    The whole thing is 6 pages long and is quite interesting.
     
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