Npc Sleeping state question

Discussion in 'General Modification' started by anatoliy, Apr 18, 2020.

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  1. anatoliy

    anatoliy Established Member

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    While trying to setup a room with sleeping goblins I've encountered issue - currently there is no way to set a NPC into Sleep mode.

    One could say - wait, how about "sleep" condition, or even same name npc flag?

    Well, it simply does not work. Looks like Troika forgot to implement it.

    Existing sleep condition is specifically designed to work with Sleep spell, has round counter as first parameter, and does not fall prone when toggled.

    I decided to create new condition - Napping, which falls prone subject, grants unconscious and prone effects, plus Listen each round if PC did some noisy activity in vicinity.

    One open question I wanted to ask you guys - ruling of opposite Move Silently check.

    If PC is in Sneaking mode, then it's simple - do the skill roll, plus distance /10ft modifier.

    But what if PC is not specifically Moving Silently? Should it take 10 instead of dice 20 roll, or even take 0?
     
  2. anatoliy

    anatoliy Established Member

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    Guys on FB D&D 3.5 group helped me figure this out - DC should be "take 0".
     
  3. anatoliy

    anatoliy Established Member

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  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    In Pathfinder 1e, being asleep confers a -10 penalty to perception checks for sleeping characters. 3.5 doesn't specifically state any penalty to listen for being asleep.
     
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