New Temple+ Available

Discussion in 'General Modification' started by _doug_, May 6, 2020.

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  1. Basil the Timid

    Basil the Timid Dont Mention the War

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    Is there anything that can be done about the particle effects for Ghoul Touch? It the first time in all these years that I used the spell, which can be effective for coup de grace. Unfortunately, the particle effects occur when cast, and stay on the caster rather than the paralyzed target. The particle effect goes away during sleep.
     
  2. dolio

    dolio Established Member Supporter

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    Here are the comparison videos for lines vs. clusters.





    Also, here's a bonus video for observant people.

     
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  3. dolio

    dolio Established Member Supporter

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    Also, yeah, the ghoul touch particles should be fixable. I'm pretty sure they're just mis-designed, and the particles for the stench cloud on the target get applied to the caster while they're holding charge. That's just wrong. The caster particles should just be a glowing hand or something.
     
  4. FDR4PREZ

    FDR4PREZ Established Member

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    Oh, those videos really seal the deal with me wanting the new moving cluster of images.
     
  5. Basil the Timid

    Basil the Timid Dont Mention the War

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    Great! Know that it isn't only when holding the charge, it is also happens after hitting the target. Saving or not saving is also irrelevant
     
  6. Legion

    Legion Member

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    Hey wait a minute, I recognize that Wizard! :D
     
  7. Basil the Timid

    Basil the Timid Dont Mention the War

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    I just noticed something with Color Spray. It is using pre-3.5 rules limiting its effects to 1d6 creatures. This limitation was removed in 3.5 as shown in the srd. My simple, inelegant solution was to mod the py in my overrides to 10d6. Even if Widened, it should be enough!

    Here's a small Temple+ question about the different override folders. I know that root override is supreme, but I am wondering how to utilize the module ones - especially for Co8 8.1 NC. I know there was a lot of talk about clearing the root override folder and using the module override folder, but what can we do for Co8 specific modded files? Can I just create one in the EoEE module foler?

    Has the fix for Widening Cone-shaped spells been released yet?
     
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