Ok I am having a nightmare with these .mobs. I cracked a few from my new map in a hex editor, everything (protos thingy, x-y stuff etc) is right where it should be (as identified by previous .mob threads). My new map is based on Jinnerth the tailor's house, sure enough the first .mob file has d8 36 in the protos bit (Jinnerth is 14040 n protos.tab) and the x-y stuff is e5 01 and e3 01 as it should be (for memory, may be a digit or two out there). Now... not only does fiddling with these do nothing, its worse than that. DELETING EVERY DAMN ONE OF THE MOB FILES DOES NOTHING. Room functions as normal, Jinnerth is still there, still talks, door still works the same etc. So I am doing something catastrophically wrong. The .mobs are in my new map folder, the other stuff in there that calls things (map.prp, mapinfo, clipping etc) are certainly working, I have a new soundtrack etc going in the new room (I generally teleport from the old room to the new to get in, to make sure things r working properly) some altered .jpg's as Jota suggests in his thread etc. but the .mobs themselves do nothing. O and I tried adding the treasure chest, nothing happened there either. Does anyone have any ideas what I may have overlooked? Presumably the .mobs are still being read from the .dat file rather than my new map folder, event though as I said the other stuff in there is having an effect. Any ideas at all?
OMG!!! Thats so crazy it just might werk... (and yes I remember Liv mentioning it!) And yes i am mainly using a save game, i was doing a LOT of testing and restarting a game each time would have been prohibitive (unless u absoloutely have to). ALTHOUGH there were some restarts in there now n then for various reasons yes.
For anyone interested, I tried deleting the weird map files & using a new party, no luck. However, i also tried fiddling the mob files in the original map file for Jinerth's house. This causes a CTD when u enter that map. O well, at least the game is reading my changes now <sigh>