New DM 3.5 items here

Discussion in 'General Modification' started by Goongyae, Jun 19, 2004.

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  1. Goongyae

    Goongyae Member

    Joined:
    Jun 6, 2004
    Messages:
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    I'm going to add some more here, feel free to add your own items.

    The first item is the Cape of the Mountebank, which looks exactly like Cloak of Charisma:

    protos.tab:
    ID #12602
    Col 1 = obj_t_armor
    Col 2 = Cape of the Mountebank
    Col 23 = 12602
    Col 24 = size_medium
    Col 27 = mat_cloth
    Col 30 = 14
    Col 34 = 12163
    Col 50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    Col 51 = 1
    Col 52 = 1008000
    Col 53 = 351
    Col 55 = 20147
    Col 59 = -1
    Col 61 = OIF_WEAR_CLOAK
    Col 62 = 5100
    Col 168 = Useable Item X Times Per Day
    Col 169 = 0
    Col 170 = 1
    Col 312 = 'Dimension Door' class_wizard 7

    item_creation_names.mes:
    {12602}{Cape of the Mountebank}

    description.mes:
    {12602}{Cape of the Mountebank}

    long_description.mes:
    {12602}{On command, this bright red and gold cape allows the wearer to use the magic of the dimension door spell once per day. When he disappears, he leaves behind a cloud of smoke, appearing in a similar fashion at his destination.}

    item_creation.mes:
    ...12600 12601 12602}
    {12602}{"FCraft Wondrous Item" "SDimension Door" C9} //Cape of the Mountebank
     
  2. Shiftyjim

    Shiftyjim Member

    Joined:
    Apr 28, 2004
    Messages:
    18
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    0
    Here's a few more items that you may be interested in. I have tested them and they all seem ok, but I'm not making any promises. Any feedback regarding problems, possible improvements or blatant errors would be great.

    Be aware all the items here use existing artwork from the game. I don't have the knowledge to be able to create new stuff I'm afraid.

    A few of these items may be slightly different to the PNP versions, for various reasons, but I thought better to have a few small differences than not have them at all.

    Anyway here you go

    Vest of escape

    protos.tab:
    Col
    0 = 6285
    1 = obj_t_armor
    2 = Vest Of Escape
    23 = 6285
    24 = size_medium
    27 = mat_cloth
    30 = 1
    34 = 12095
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 3
    52 = 520000
    53 = 175
    61 = OIF_WEAR_ARMOR
    62 = 6000
    79 = 100
    168 = Thieves Tools
    171 = Skill Circumstance Bonus
    172 = skill_open_lock
    173 = 4
    174 = Ring of freedom of movement

    item_creation_names.mes:
    {6285}{Vest Of Escape}

    description.mes:
    {6285}{Vest Of Escape}

    long_description.mes:
    {6285}{Hidden within secret pockets of this simple silk vest are lockpicks that provide a +4 competence bonus on Open Lock checks and also allows the wearer to act as if under the effect of a Freedom of Movement spell.}

    item_creation.mes:
    {6285}{"FCraft Wondrous Item" "SKnock" "SGrease" C4} //Vest of escape


    Mantle Of Spell Resistance

    protos.tab:
    Col
    0 = 6286
    1 = obj_t_armor
    2 = Mantle Of Spell Resistance
    23 = 6286
    24 = size_medium
    27 = mat_cloth
    30 = 14
    34 = 12165
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 5
    52 = 9000000
    53 = 352
    61 = OIF_WEAR_CLOAK
    62 = 13700
    79 = 100
    168 = Armor Spell Resistance
    169 = 21

    item_creation_names.mes:
    {6286}{Mantle Of Spell Resistance}

    description.mes:
    {6286}{Mantle Of Spell Resistance}

    long_description.mes:
    {6286}{This garment, worn over normal clothing or armor, grants the wearer a spell resistance of 21}

    item_creation.mes:
    {6286}{"FCraft Wondrous Item" "SSpell Resistance" C9} //Mantle of spell resistance


    Googles Of Minute Seeing

    protos.tab:
    Col
    0 = 6287
    1 = obj_t_armor
    2 = Goggles Of Minute Seeing
    23 = 6287
    24 = size_small
    27 = mat_glass
    30 = 8
    34 = 12039
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 0
    52 = 125000
    53 = 24
    61 = OIF_WEAR_HELMET
    79 = 100
    83 = HELM_TYPE_SMALL
    168 = Skill Circumstance Bonus
    169 = skill_search
    170 = 5

    item_creation_names.mes:
    {6287}{Goggles Of Minute Seeing}

    description.mes:
    {6287}{Goggles Of Minute Seeing}

    long_description.mes:
    {6287}{These lenses enable the wearer to see much better than normal at short distances, granting them a +5 competence bonus on Search checks.}

    item_creation.mes:
    {6287}{"FCraft Wondrous Item" "STrue Seeing" C3} //Goggles of minute seeing


    Helm Of Teleportation

    protos.tab:
    Col
    0 = 6282
    1 = obj_t_armor
    2 = Helm Of Teleportation
    23 = 6282
    24 = size_medium
    27 = mat_metal
    30 = 8
    34 = 12044
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 3
    52 = 7350000
    53 = 26
    59 = -1
    61 = OIF_WEAR_HELMET
    62 = 4700
    79 = 100
    82 = ARMOR_TYPE_LIGHT
    83 = HELM_TYPE_MEDIUM
    168 = Armor Bonus
    169 = 0
    170 = 0
    171 = Useable Item X Times Per Day
    172 = 0
    173 = 1
    312 = 'Teleport' class_sorcerer 5

    item_creation_names.mes:
    {6282}{Helm Of Teleportation}

    description.mes:
    {6282}{Helm Of Teleportation}

    long_description.mes:
    {6282}{A character wearing this device may teleport once per day, exactly as if he had cast the spell of the same name}

    item_creation.mes:
    {6282}{"FCraft Wondrous Item" "STeleport" C9} //Helm of teleportation


    Helm Of Telepathy

    protos.tab:
    Col
    0 = 6288
    1 = obj_t_armor
    2 = Helm Of Telepathy
    23 = 6288
    24 = size_medium
    27 = mat_metal
    30 = 8
    34 = 12044
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 3
    52 = 2700000
    53 = 26
    59 = -1
    61 = OIF_WEAR_HELMET
    62 = 4700
    79 = 100
    82 = ARMOR_TYPE_LIGHT
    83 = HELM_TYPE_MEDIUM
    168 = Armor Bonus
    169 = 0
    170 = 0
    171 = Useable Item X Times Per Day
    172 = 0
    173 = 1
    312 = 'Suggestion' class_bard 2

    item_creation_names.mes:
    {6288}{Helm Of Telepathy}

    description.mes:
    {6288}{Helm Of Telepathy}

    long_description.mes:
    {6288}{Once per day, the wearer of the helm can use the spell Suggestion}

    item_creation.mes:
    {6288}{"FCraft Wondrous Item" "SSuggestion" C5} //helm of telepathy


    Boots Of The Winterlands

    protos.tab:
    Col
    0 = 6289
    1 = obj_t_armor
    2 = Boots Of The Winterlands
    23 = 6289
    24 = size_medium
    27 = mat_cloth
    30 = 11
    34 = 12128
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 3
    52 = 250000
    53 = 235
    61 = OIF_WEAR_BOOTS
    62 = 2500
    79 = 100
    168 = Armor Bonus
    169 = 0
    170 = 0
    171 = Elemental Resistance
    172 = Cold
    173 = 5

    item_creation_names.mes:
    {6289}{Boots Of The Winterlands}

    description.mes:
    {6289}{Boots Of The Winterlands}

    long_description.mes:
    {6289}{These boots warm the wearer, and give limited magical protection against cold.}

    item_creation.mes:
    {6289}{"FCraft Wondrous Item" "SEndure Elements" "SCats Grace" C5} //Boots of the winterlands


    Bracers Of Dawn

    protos.tab:
    Col
    0 = 6290
    1 = obj_t_armor
    2 = Bracers Of Dawn
    23 = 6290
    24 = size_small
    27 = mat_metal
    30 = 15
    34 = 16040
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 1
    52 = 2600000
    53 = 401
    55 = 20166
    59 = -1
    61 = OIF_WEAR_BRACERS
    79 = 100
    168 = Armor Bonus
    169 = 0
    170 = 0
    171 = Useable Item X Times Per Day
    172 = 0
    173 = 1
    312 = 'Searing Light' class_cleric 4

    item_creation_names.mes:
    {6290}{Bracers Of Dawn}

    description.mes:
    {6290}{Bracers Of Dawn}

    long_description.mes:
    {6290}{These bracers allow the wearer to cast Searing Light once per day.}

    item_creation.mes:
    {6290}{"FCraft Wondrous Item" "SSearing Light" C6} //Bracers of dawn


    Eyes Of Charming

    protos.tab:
    Col
    0 = 6302
    1 = obj_t_armor
    2 = Eyes Of Charming
    23 = 6302
    24 = size_small
    27 = mat_glass
    30 = 8
    34 = 12039
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 0
    52 = 5600000
    53 = 24
    59 = -1
    61 = OIF_WEAR_HELMET
    79 = 100
    83 = HELM_TYPE_SMALL
    168 = UseableItem
    169 = 0
    170 = 1
    312 = 'Charm Person' class_sorcerer 1

    item_creation_names.mes:
    {6302}{Eyes Of Charming}

    description.mes:
    {6302}{Eyes Of Charming}

    long_description.mes:
    {6302}{The wearer is able to use charm person at will.}

    item_creation.mes:
    {6302}{"FCraft Wondrous Item" "FHeighten Spell" "SCharm Person" C7} //Eyes of charming


    Eyes Of The Eagle

    protos.tab:
    Col
    0 = 6303
    1 = obj_t_armor
    2 = Eyes Of The Eagle
    23 = 6303
    24 = size_small
    27 = mat_glass
    30 = 8
    34 = 12039
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 0
    52 = 250000
    53 = 24
    61 = OIF_WEAR_HELMET
    79 = 100
    83 = HELM_TYPE_SMALL
    168 = Skill Circumstance Bonus
    169 = skill_spot
    170 = 5

    item_creation_names.mes:
    {6303}{Eyes Of The Eagle}

    description.mes:
    {6303}{Eyes Of The Eagle}

    long_description.mes:
    {6303}{These lenses grant a +5 competence bonus on Spot checks.}

    item_creation.mes:
    {6303}{"FCraft Wondrous Item" "SClairaudience/Clairvoyance" C3} //Eyes of the eagle


    Gauntlets Of The Dwarven Forge

    protos.tab:
    Col
    0 = 6301
    1 = obj_t_armor
    2 = Gauntlets Of The Dwarven Forge
    23 = 6301
    24 = size_medium
    27 = mat_metal
    30 = 12
    34 = 12092
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 1
    52 = 2400000
    53 = 171
    59 = -1
    61 = OIF_WEAR_GLOVES
    62 = 5800
    79 = 100
    168 = Armor Bonus
    169 = 0
    170 = 0
    171 = Useable Item X Times Per Day
    172 = 0
    173 = 1
    174 = Elemental Resistance
    175 = Fire
    176 = 10
    312 = 'Produce Flame' class_druid 5

    item_creation_names.mes:
    {6301}{Gauntlets Of The Dwarven Forge}

    description.mes:
    {6301}{Gauntlets Of The Dwarven Forge}

    long_description.mes:
    {6301}{These gauntlets provide limited resisitance to fire as well as allowing the wearer to Produce Flame once per day.}

    item_creation.mes:
    {6301}{"FCraft Wondrous Item" "SFire Shield" "Rrace_dwarf" C10} //Gauntlets of the dwarven forge


    Helm Of Comprehending Languages & Reading Magic (the name is too long for the craft screen, poss change to just "helm of reading magic"?)

    protos.tab:
    Col
    0 = 6309
    1 = obj_t_armor
    2 = Helm Of Comprehending Languages & Reading Magic
    23 = 6309
    24 = size_medium
    27 = mat_metal
    30 = 8
    34 = 12044
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 3
    52 = 520000
    53 = 26
    59 = -1
    61 = OIF_WEAR_HELMET
    62 = 4700
    79 = 100
    82 = ARMOR_TYPE_LIGHT
    83 = HELM_TYPE_MEDIUM
    168 = Armor Bonus
    169 = 0
    170 = 0
    171 = UseableItem
    172 = 0
    173 = 1
    312 = 'Read Magic' class_sorcerer 0

    item_creation_names.mes:
    {6309}{Helm Of Comprehending Languages & Reading Magic}

    description.mes:
    {6309}{Helm Of Comprehending Languages & Reading Magic}

    long_description.mes:
    {6309}{This helm grants its wearer the ability to read any magical writing, effectively allowing them to cast Read Magic at will.}

    item_creation.mes:
    {6309}{"FCraft Wondrous Item" "SRead Magic" C4} //Helm of reading magic
     
    Last edited: Jul 9, 2004
  3. Shiftyjim

    Shiftyjim Member

    Joined:
    Apr 28, 2004
    Messages:
    18
    Likes Received:
    0
    Composite longbow (Str +1)

    protos.tab:
    Col
    0 = 4300
    1 = obj_t_weapon
    2 = Composite longbow (Str +1)
    23 = 4300
    24 = size_large
    27 = mat_wood
    30 = 12
    34 = 10081
    50 = OIF_NO_NPC_PICKUP
    51 = 3
    52 = 20000
    53 = 116
    61 = OIF_WEAR_WEAPON_PRIMARY OIF_WEAR_WEAPON_SECONDARY
    OIF_WEAR_WEAPON_PRIMARY
    OIF_WEAR_WEAPON_SECONDARY
    OIF_WEAR_2HAND_REQUIRED
    63 = OWF_RANGED_WEAPON
    64 = 100
    65 = arrow
    68 = 3
    69 = D20DT_PIERCING
    70 = 1d8
    72 = longbow
    73 = 20
    168 = Composite Bow
    169 = 1
    170 = 0

    item_creation_names.mes:
    {4300}{Composite longbow (Str +1)}

    description.mes:
    {4300}{Composite longbow (Str +1)}

    long_description.mes:
    {4300}{A composite longbow (Str +1) is a longbow that allows the wielder to add his strength bonus (up to +1) to the damage rolls of the bow. However, if the wielder has less than a +1 Strength bonus, he suffers a -2 attack roll penalty.}


    Composite longbow (Str +3)

    protos.tab:
    Col
    0 = 4301
    1 = obj_t_weapon
    2 = Composite longbow (Str +3)
    23 = 4301
    24 = size_large
    27 = mat_wood
    30 = 12
    34 = 10081
    50 = OIF_NO_NPC_PICKUP
    51 = 3
    52 = 40000
    53 = 116
    61 = OIF_WEAR_WEAPON_PRIMARY OIF_WEAR_WEAPON_SECONDARY
    OIF_WEAR_WEAPON_PRIMARY
    OIF_WEAR_WEAPON_SECONDARY
    OIF_WEAR_2HAND_REQUIRED
    63 = OWF_RANGED_WEAPON
    64 = 100
    65 = arrow
    68 = 3
    69 = D20DT_PIERCING
    70 = 1d8
    72 = longbow
    73 = 20
    168 = Composite Bow
    169 = 3
    170 = 0

    item_creation_names.mes:
    {4301}{Composite longbow (Str +3)}

    description.mes:
    {4301}{Composite longbow (Str +3)}

    long_description.mes:
    {4301}{A composite longbow (Str +3) is a longbow that allows the wielder to add his strength bonus (up to +3) to the damage rolls of the bow. However, if the wielder has less than a +3 Strength bonus, he suffers a -2 attack roll penalty.}


    Composite shortbow (Str +1)

    protos.tab:
    Col
    0 = 4302
    1 = obj_t_weapon
    2 = Composite shortbow (Str +1)
    23 = 4302
    24 = size_medium
    27 = mat_wood
    30 = 12
    34 = 10081
    50 = OIF_NO_NPC_PICKUP
    51 = 3
    52 = 15000
    53 = 355
    61 = OIF_WEAR_WEAPON_PRIMARY OIF_WEAR_WEAPON_SECONDARY
    OIF_WEAR_WEAPON_PRIMARY
    OIF_WEAR_WEAPON_SECONDARY
    OIF_WEAR_2HAND_REQUIRED
    63 = OWF_RANGED_WEAPON
    64 = 60
    65 = arrow
    68 = 3
    69 = D20DT_PIERCING
    70 = 1d6
    72 = shortbow
    73 = 20
    168 = Composite Bow
    169 = 1
    170 = 0

    item_creation_names.mes:
    {4302}{Composite shortbow (Str +1)}

    description.mes:
    {4302}{Composite shortbow (Str +1)}

    long_description.mes:
    {4302}{A composite shortbow (Str +1) is a shortbow that allows the wielder to add his strength bonus (up to +1) to the damage rolls of the bow. However, if the wielder has less than a +1 Strength bonus, he suffers a -2 attack roll penalty.}


    Composite shortbow (Str +2)

    protos.tab:
    Col
    0 = 4303
    1 = obj_t_weapon
    2 = Composite shortbow (Str +2)
    23 = 4303
    24 = size_medium
    27 = mat_wood
    30 = 12
    34 = 10081
    50 = OIF_NO_NPC_PICKUP
    51 = 3
    52 = 22500
    53 = 355
    61 = OIF_WEAR_WEAPON_PRIMARY OIF_WEAR_WEAPON_SECONDARY
    OIF_WEAR_WEAPON_PRIMARY
    OIF_WEAR_WEAPON_SECONDARY
    OIF_WEAR_2HAND_REQUIRED
    63 = OWF_RANGED_WEAPON
    64 = 60
    65 = arrow
    68 = 3
    69 = D20DT_PIERCING
    70 = 1d6
    72 = shortbow
    73 = 20
    168 = Composite Bow
    169 = 2
    170 = 0

    item_creation_names.mes:
    {4303}{Composite shortbow (Str +2)}

    description.mes:
    {4303}{Composite shortbow (Str +2)}

    long_description.mes:
    {4303}{A composite shortbow (Str +2) is a shortbow that allows the wielder to add his strength bonus (up to +2) to the damage rolls of the bow. However, if the wielder has less than a +2 Strength bonus, he suffers a -2 attack roll penalty.}


    Periapt Of Wound Closure

    protos.tab:
    Col
    0 = 6310
    1 = obj_t_armor
    2 = Periapt Of Wound Closure
    23 = 6310
    24 = size_diminutive
    27 = mat_metal
    30 = 9
    34 = 16033
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 0
    52 = 1500000
    53 = 227
    55 = 20152
    61 = OIF_WEAR_RING_PRIMARY OIF_WEAR_RING_SECONDARY
    OIF_WEAR_RING_PRIMARY
    OIF_WEAR_RING_SECONDARY
    OIF_WEAR_NECKLACE
    79 = 100
    168 = Monster Stable
    171 = Monster Regeneration 5
    172 = Fire
    173 = Acid

    item_creation_names.mes:
    {6310}{Periapt Of Wound Closure}

    description.mes:
    {6310}{Periapt Of Wound Closure}

    long_description.mes:
    {6310}{The wearer of this periapt automatically becomes stable if his hit points drop below 0. It also allows the wearer to heal at an accelerated rate.}

    item_creation.mes:
    {6310}{"FCraft Wondrous Item" "SHeal" C10} //Periapt of wound closure


    Horn Of Evil (Horn of goodness & horn of evil should really be one item with 2 abilities, but haven't found a way of doing this yet)

    protos.tab:
    Col
    0 = 12605
    1 = obj_t_generic
    2 = Horn Of Evil
    23 = 12605
    24 = size_tiny
    27 = mat_metal
    30 = 6
    34 = 16036
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 3
    52 = 650000
    53 = 237
    55 = 20206
    59 = -1
    61 = OIF_WEAR_BARDIC_ITEM
    168 = Bardic Instrument
    169 = 3
    171 = Useable Item X Times Per Day
    172 = 0
    173 = 1
    312 = 'Magic Circle against Good' class_sorcerer 3

    item_creation_names.mes:
    {12605}{Horn Of Evil}

    description.mes:
    {12605}{Horn Of Evil}

    long_description.mes:
    {12605}{A horn of evil adds a bonus of +3 to a bard's Perform skill and allows the user to cast Magic Circle Against Good once per day.}

    item_creation.mes:
    {12605}{"FCraft Wondrous Item" "SMagic Circle against Good" Aevil C6} //Horn of evil


    Horn Of Goodness (Horn of goodness & horn of evil should really be one item with 2 abilities, but haven't found a way of doing this yet)

    protos.tab:
    Col
    0 = 12604
    1 = obj_t_generic
    2 = Horn Of Goodness
    23 = 12604
    24 = size_tiny
    27 = mat_metal
    30 = 6
    34 = 16036
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 3
    52 = 650000
    53 = 237
    55 = 20206
    59 = -1
    61 = OIF_WEAR_BARDIC_ITEM
    168 = Bardic Instrument
    169 = 3
    171 = Useable Item X Times Per Day
    172 = 0
    173 = 1
    312 = 'Magic Circle against Evil' class_sorcerer 3

    item_creation_names.mes:
    {12604}{Horn Of Goodness}

    description.mes:
    {12604}{Horn Of Goodness}

    long_description.mes:
    {12604}{A horn of goodness adds a bonus of +3 to a bard's Perform skill and allows the user to cast Magic Circle Against Evil once per day.}

    item_creation.mes:
    {12604}{"FCraft Wondrous Item" "SMagic Circle against Evil" Agood C6} //Horn of goodness


    Horn Of Blasting (suggested fix, item already exists)

    protos.tab:
    Col
    0 = 12588
    1 = obj_t_generic
    2 = Horn Of Blasting
    23 = 12588
    24 = size_tiny
    27 = mat_metal
    30 = 6
    34 = 16036
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 3
    52 = 2000000
    53 = 237
    55 = 20206
    59 = -1
    61 = OIF_WEAR_BARDIC_ITEM
    168 = Bardic Instrument
    169 = 3
    171 = Useable Item X Times Per Day
    172 = 0
    173 = 1
    312 = 'Shout' class_sorcerer 4

    item_creation_names.mes:
    {12588}{Horn of Blasting}

    description.mes:
    {12588}{Horn of Blasting}

    long_description.mes:
    {12588}{A horn of blasting adds a bonus of +3 to a bard's Perform skill and allows the user to cast Shout once per day.}

    item_creation.mes:
    {12588}{"FCraft Wondrous Item" "SShout" C7} //Horn of blasting


    Horn Of Fog (suggested fix, item already exists)

    protos.tab:
    Col
    0 = 12589
    1 = obj_t_generic
    2 = Horn Of Fog
    23 = 12589
    24 = size_tiny
    27 = mat_metal
    30 = 6
    34 = 16036
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 3
    52 = 200000
    53 = 237
    55 = 20206
    59 = -1
    61 = OIF_WEAR_BARDIC_ITEM
    168 = Bardic Instrument
    169 = 3
    171 = Useable Item X Times Per Day
    172 = 0
    173 = 1
    312 = 'Obscuring Mist' class_sorcerer 3

    item_creation_names.mes:
    {12589}{Horn of Fog}

    description.mes:
    {12589}{Horn of Fog}

    long_description.mes:
    {12589}{A horn of fog adds a bonus of +3 to a bard's Perform skill and allows the user to cast Obscuring Mist once per day.}

    item_creation.mes:
    {12589}{"FCraft Wondrous Item" "SObscuring Mist" C3} //Horn of fog


    Drums of Panic (suggested fix, item already exists)

    protos.tab:
    Col
    0 = 12590
    1 = obj_t_generic
    2 = Drums of Panic
    23 = 12590
    24 = size_tiny
    27 = mat_metal
    30 = 6
    34 = 16035
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 3
    52 = 3000000
    53 = 236
    55 = 20205
    59 = -1
    61 = OIF_WEAR_BARDIC_ITEM
    168 = Bardic Instrument
    169 = 1
    171 = Useable Item X Times Per Day
    172 = 0
    173 = 1
    312 = 'Fear' class_sorcerer 4

    item_creation_names.mes:
    {12590}{Drums of Panic}

    description.mes:
    {12590}{Drums of Panic}

    long_description.mes:
    {12590}{Drums of panic add a bonus of +1 to a bard's Perform skill, and allow the user to cast Fear once per day.}

    item_creation.mes:
    {12590}{"FCraft Wondrous Item" "SFear" C7} //Drums of panic


    Boots Of The Striding (suggested fix, item already exists)

    protos.tab:
    Col
    0 = 6281
    1 = obj_t_armor
    2 = Boots Of Striding
    23 = 6281
    24 = size_medium
    27 = mat_flesh
    30 = 11
    34 = 12012
    50 = OIF_IS_MAGICAL
    OIF_NO_NPC_PICKUP
    51 = 3
    52 = 550000
    53 = 309
    55 = 20148
    59 = -1
    61 = OIF_WEAR_BOOTS
    62 = 1800
    79 = 100
    168 = Armor Bonus
    169 = 0
    170 = 0
    171 = UseableItem
    172 = 0
    173 = 1
    312 = 'Longstrider' class_druid 1

    item_creation_names.mes:
    {6281}{Boots of Striding}

    description.mes:
    {6281}{Boots of Striding}

    long_description.mes:
    {6281}{These boots allow the wearer to increase their base land speed by 10 feet at will}

    item_creation.mes:
    {6281}{"FCraft Wondrous Item" "SLongstrider" C3} //Boots of striding


    There should hopefully be another 40 or so items coming fairly shortly
     
  4. zhuge

    zhuge Established Member Veteran

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    Wow, that's a whole boatload of items. :thumbsup: :thumbsup:
    Definitely a lot of work there. In order to cut down on the amount of coding needed, perhaps you could pass your protos.tab file and other relevant files that you modified to Huntsman for checking and incorporation.

    There may be quite a few changes to protos.tab for the next update so it is necessary to have a master file where all changes are incorporated.

    So long as nobody feels that any items are overpowered or wreck balance, there shouldn't be any problems since these are taken from 3.5e rules.

    We've been making good progress this entire month from mod pack updates to resolving NPC levelling woes to German localized patches and we even have some old staff coming back to visit us. :)
    Keep up the good work. I'm really proud of our present team.
    :) :cool:
     
  5. Huntsman

    Huntsman Member

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    Actually, as long as the code is there, I don't mind doing the actual coding.

    I just hate having to figure out the code to use (that's the time consuming part).

    However, I would appreciate if you'd put a link to this thread in the Circle of Eight 3.0.4 thread I started (or mod pack 3.0.4, whatever name it is with 3.0.4 in the title).

    Right now, I plan to include the sickle of zhuge's, I'll add in these magic items, Morpheus's dialogue fix, the NPC levelup file, and I'm going to look at the Galeb Dur(sp?) to check on it's DR (see if it's correct, as those things are %$^#$%$% too tough).

    Please, if you have anything else that needs to be fixed/included, post it in that thread. One week from today will be my last day in my current class, and I'll have a week's break then. I'll be coding in changes and doing basic (i.e.-it doesn't crash immediately) testing. I'll post it as beta at the end of that week, and listen for problem reports.

    Least,t hat's my plan. Deviations from same will be noted :)
     
  6. Shiftyjim

    Shiftyjim Member

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    Just spotted an error with the crafting requirements for the Mantle of spell resistance - which is now fixed

    Also made an adjustment to the Dwarven Gauntlets - they were a bit overpowered can't be used at will as first thought. Don't know how I missed that one!?!
     
    Last edited: Jul 9, 2004
  7. Shiftyjim

    Shiftyjim Member

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    Here's some non-magical armour that I've just created that you might want to add (possibly to one of the merchants along with the new composite bows above).

    You should be able to enchant all of the following items as well - I hope!!


    Darkwood Buckler

    protos.tab:
    Col
    0 = 6311
    1 = obj_t_armor
    2 = Darkwood Buckler
    23 = 6311
    24 = size_small
    27 = mat_wood
    30 = 13
    34 = 12066
    50 = OIF_NO_NPC_PICKUP
    51 = 2.5
    52 = 20500
    53 = 122
    61 = OIF_WEAR_WEAPON_SECONDARY
    OIF_WEAR_BUCKLER
    OIF_WEAR_ARMOR
    79 = 100
    80 = 5
    81 = 0
    82 = ARMOR_TYPE_SHIELD
    168 = Buckler
    169 = 1
    170 = 0
    171 = Armor Masterwork

    description.mes:
    {6311}{Darkwood Buckler}


    Large Darkwood Shield

    protos.tab:
    Col
    0 = 6312
    1 = obj_t_armor
    2 = Large Darkwood Shield
    23 = 6312
    24 = size_large
    27 = mat_wood
    30 = 13
    34 = 12079
    50 = OIF_NO_NPC_PICKUP
    51 = 5
    52 = 25700
    53 = 135
    61 = OIF_WEAR_WEAPON_SECONDARY
    OIF_WEAR_ARMOR
    79 = 100
    80 = 15
    81 = 0
    82 = ARMOR_TYPE_SHIELD
    168 = Shield Bonus
    169 = 2
    170 = 0
    171 = Armor Masterwork

    description.mes:
    {6312}{Large Darkwood Shield}


    Large Mithral Shield

    protos.tab:
    Col
    0 = 6313
    1 = obj_t_armor
    2 = Large Mithral Shield
    23 = 6313
    24 = size_large
    27 = mat_metal
    30 = 13
    34 = 12075
    50 = OIF_NO_NPC_PICKUP
    51 = 5
    52 = 102000
    53 = 131
    61 = OIF_WEAR_WEAPON_SECONDARY
    OIF_WEAR_ARMOR
    79 = 100
    80 = 5
    81 = 0
    82 = ARMOR_TYPE_SHIELD
    168 = Shield Bonus
    169 = 2
    170 = 0
    171 = Armor Masterwork

    description.mes:
    {6313}{Large Mithral Shield}


    Adamantium Breastplate

    protos.tab:
    Col
    0 = 6314
    1 = obj_t_armor
    2 = Adamantium Breastplate
    23 = 6314
    24 = size_medium
    27 = mat_metal
    30 = 5
    34 = 12098
    50 = OIF_NO_NPC_PICKUP
    51 = 30
    52 = 1020000
    53 = 178
    61 = OIF_WEAR_ARMOR
    79 = 3
    80 = 25
    81 = -3
    82 = ARMOR_TYPE_MEDIUM
    168 = Armor Bonus
    169 = 5
    170 = 0
    171 = Armor Masterwork
    174 = Monster DR All
    175 = 2

    description.mes:
    {6314}{Adamantium Breastplate}


    Mithral Shirt

    protos.tab:
    Col
    0 = 6315
    1 = obj_t_armor
    2 = Mithral Shirt
    23 = 6315
    24 = size_medium
    27 = mat_metal
    30 = 4
    34 = 12096
    50 = OIF_NO_NPC_PICKUP
    51 = 10
    52 = 110000
    53 = 176
    61 = OIF_WEAR_ARMOR
    79 = 6
    80 = 10
    81 = 0
    82 = ARMOR_TYPE_LIGHT
    168 = Armor Bonus
    169 = 4
    170 = 0
    171 = Armor Masterwork

    description.mes:
    {6315}{Mithral Shirt}


    Dragonhide Plate

    protos.tab:
    Col
    0 = 6316
    1 = obj_t_armor
    2 = Dragonhide Plate
    23 = 6316
    24 = size_medium
    27 = mat_flesh
    30 = 5
    34 = 12090
    50 = OIF_NO_NPC_PICKUP
    51 = 50
    52 = 330000
    53 = 169
    61 = OIF_WEAR_ARMOR
    79 = 1
    80 = 35
    81 = -5
    82 = ARMOR_TYPE_HEAVY
    168 = Armor Bonus
    169 = 8
    170 = 0
    171 = Armor Masterwork

    description.mes:
    {6316}{Dragonhide Plate}


    Dwarven Plate

    protos.tab:
    Col
    0 = 6317
    1 = obj_t_armor
    2 = Dwarven Plate
    23 = 6317
    24 = size_medium
    27 = mat_metal
    30 = 5
    34 = 12055
    50 = OIF_NO_NPC_PICKUP
    51 = 50
    52 = 1650000
    53 = 101
    61 = OIF_WEAR_ARMOR
    79 = 1
    80 = 35
    81 = -5
    82 = ARMOR_TYPE_HEAVY
    168 = Armor Bonus
    169 = 8
    170 = 0
    171 = Armor Masterwork
    174 = Monster DR All
    175 = 3

    description.mes:
    {6317}{Dwarven Plate}
     
  8. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Is It possible to add the wakisashi, nunchuka, and small sized saingham into this next patch? I would try it myself but programming makes me feel queesy, Oh and the exotic weapon proficiency shuriken doesn't work last time I checked.
     
  9. Morpheus

    Morpheus Mindflayer Veteran

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    I've just added a couple of those magically enhanced bardic instruments, but there's a problem: The bard doesn't get a +3 bonus on Perform when he equips one of those horns, even though there's a "3" in column 169. Maybe the number in column 169 isn't the perform skill bonus after all? The "normal" bardic instruments Flute (proto ID 12561), Drum (12562), Horn (12563) and Mandolin (12564) all have different numbers in column 169 (1-4), yet the Perform skill bonus I get when I equip them is always the same - zero! A bug?
     
  10. Morpheus

    Morpheus Mindflayer Veteran

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    I've added Adamantium Breastplate, Mithral Shirt, Dwarven Plate & Dragonhide Plate to protos.tab. They show up fine in the inventory, have the right description etc., but when I equip them, they're invisible! The character looks like he's running around in his underpants. Is there something that I'm missing here? ???

    Okay, forget it. Problem solved. I just had to fill in the "color" column, and those good-looking pieces of armoury were visible in all their glory.

    By the way, there was also a mistake in the shield properties (Darkwood Buckler etc.): Column 50 should read "OIF_DRAW_WHEN_PARENTED OIF_NO_NPC_PICKUP"", otherwise the shields aren't displayed correctly.
     
    Last edited: Feb 6, 2005
  11. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    About that bard problem

    how do I add the composite long bows, and wonderous items numbered 6281 - 6290 to descriptions.mes? wonderous items are 12000 - 12999, does this cause a problem if I add them there?

    About the problem with bard instruments can't you just add a circumstance bonus to perform (in columns 174 -6) to the instruments in question.

    Just finished modifiying those files now I can't even get the game to load... it gets as far as "initializing sector data..." then CTD

    I put all the comp bows (long +1 - +4, short +1 & +2) and armours in at the right numbers (I added a couple of new headers in description.mes for this), is there another file I should have edited?
     
    Last edited: Feb 18, 2005
  12. Morpheus

    Morpheus Mindflayer Veteran

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    Okay, I've added a skill circumstance bonus to those bardic instruments. Now they get the correct Performance bonus. Still wondering what that number after the Bardic Instrument tag means.
     
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