I will make my second run, with a 6 PC, mostly Half-orcs barbarians. I want to note something that would be cool if they are improved in future releases of co8. -Ranged attackers are to powerless. I had a Ranger with archery specialization who has the better stats of all my team, and he was the most useless character. He had 18+2 dex elf stats and i enchanted it a lot. I think it woudl be cool if there are more bows and arrows that are good instead of only +1 wich is all i could find. -There are other weapons that doesn't recieve love either. I had a druid that loved to use his sling, but even finding projectiles for her sling was very hard!. finding enchanted sling or proyectiles impossible.(I already hated that you can't use shield+sling). Same happened with her scimitar, i never found a good scimitar. - Survival seems useless once you have level 4+ more characters, creatures are pretty weak anyway, i think survival woudl be VERY COOL, if it would improve your chances of resting without disturb. -Mass summons is too powerfull imo. Other games only allow for one summon per character but at least is easy to self imposse yourself to not abuse that. -Identifying items is boring adn doesn't add anything to the game. Just make you lose times, ESPECIALLY POTIONS and scrolls. YOu need to micro a lot and lose a lot of time. I think it would be better if all would be already identified. -Mass enchantments are too powerfull. Any character wtih all the enchantmaentse is godlike ESPECIALLY STONESKIN. I'm thinking in editing the spells myself, since it seems reasonable for my scripting skills. I will probably make all enchantaments to be "mass" and you can choose a target for every X levels, but self imposse myself not to use them oustide battles. I don't care much now since in this run i will use 5 barbarians and a sorcerer, that will use only offensive magic. -I'm thinking about using potions that cure outside battle. -It would be nice if The rate of healing is affected by the "heal" skill of all the team (i wonder if this can be scripted) -I don't know how much Alignament affected my first run, but i think the concept that alignament is important should be as strong as possible and penalize party for not acting acording to it's alignament (kind of the way baldur's gate tried but failed). -Tools that woudl help me, i knwo that it my seems selfish but as they woudl help me , maybe they would help other peopel too. a) give a tool to allow full heal after 8 hours (or allow heal skill to accelerate healing) b) Soem way to make ingame time to run faster. Anyway I'm thinking on what rules self impose me so i can enjoy more the run, i'm still delibarting on them, any help is apprecitated I will play with the following rules: - I will try to beat myprevious time of 32 days and 19 hours. - I'm allowed to reload , reroll and add new characteres, but at a cost (i don't feel like the need to explain that, i didn't had to do any of that in my first run anyway) - After 8 hours of rest i can use cheat means to restore all my health (Because otherwise the best way to do a good time is have an army of clerics and do a lot of micro, wich is boring) - Characteres can't have more than one summon active at the same time. - I'm not allowed to use spells outside battle, with a few exceptions. I'm thinking about what those exceptions must be(this is not crazy idea, after all some old D&D computer ames had this same rule). Spells i'm considering a) Mage armor b) Cure and healing spells C) Divination spells Any comment and suggestion is appreciated about the list of spells. -I'm considering about infinite wand of teleports, used under X condictions. returning from temple level 3 to a town, is a PAINFULL travel -Only do actiosn that my team alignament would accept. I hear suggestions!