Would it be possible to make an option for turning off multi-classing restrictions? While I enjoy ToEE's stringent, by-the-book approach to these restrictions (especially compared to NWN), I admit I miss the flexibility. In NWN one of my favorite character builds was Monk/Paladin (imagining it as a D&D version of a Jedi Knight). This might not be for everyone, but as an option it would be nice. I guess I've never really heard a compelling argument for why such a combination should not be possible.
Well, technically that combo is possible - you just have to give up on the first class at some point and switch to the other. I know what you meant, though - you can't freely level back and forth between the two classes. The reasoning I have heard is that these classes are restricted for basically role-playing reasons: both are considered the type of career that do not lend themselves to multi-tasking: once you become a monk, you can't do anything else and still maintain the focus and discipline nessessary to progress. The same thing applies to paladins. Give up your devotion to your diety, and you give it up for good. If you buy into those role-playing concepts of the character classes, it makes sense, I guess. Oh, and to answer your question, I doubt it would be possible w/o a .dll hack, which means it likely will never happen, and probably wouldn't even if it could be done, since Co8's stated goal has always been rules compliance.
Doing a monk-paladin is totally possible in TOEE, you just need to make sure your character is LG and has enough stats to become either. AFAIK, you can even triple-class in TOEE, but it's kind of useless given the low max level. It is just as erkper said though, take a paladin in your party, and you're going to miss out on half the roleplay in TOEE (you can't do drinking contest, you can't parley with temple clerics, etc., or the palading "falls"). Just to consile you a bit, I do not believe a monk/paladin would work quite as well in TOEE as it could in NWN. NWN is quite the bastard child of D&D after all...
In 3.5, doesn't a paladin of a certain deity (Ilmater?) get to multi-class as cleric without losing the ability to progress as a paladin? Maybe only in Faerun?
There are feats in Complete Adventurer that allow paladins to multiclass and keep advancing as paladins. As for a mod - wouldn't know where to start :shrug:
Bingo! Monks and Paladins have Orders (in Faerun) I don't recall exactly which ones and i'm too lazy to go and look my books, but yes, one of the orders are Monk/Paladins, other is monk/Cleric or Paladin/Cleric (the Broken Ones, followers of Ilmater), other is Paladin/wizard and there's even one that let you multiclass as Paladin/Necromancer, just to know how to better destroy undead, and one of the deadliest the monk/rogue (and prestige assassin). Also, Druids of Mielikki (the goddess, not to confuse with the nudist girly ) can wear heavy armor and have martial weapons as proficiences (they don't broke their oaths by using metal weapon/armor). There's a lot of alternative rules in Faerun, that's why i like it so much. I guess L_Spike and Ted would probably hate it :icon_chuc
Well, the only thing I really know about it is what you just posted.... ...so I'm gonna say 'yes' :blank:
There had previously been a discussion about adding character classes or new races to the character creation process. What was the outcome on that? Wouldn't mind playing a drow or a thiefling or even a pink dwarf. inkkirby (Pssst, Half-Knight. Did you save any pictures of Desnuda mas Cuta?) :cool2:
The main thing I don't miss from NWN (well, aside from...most everything) is all the freely available prestige classes. That's just silly. That said, Paladin/Monk always made sense to me. The alignments match up, and the skills sets match up well - even to the point of having their own built-in restrictions. The paladin gains some cool monk abilities, but can't use armor or most weapons if he wants to access them. The monk gains some spells, turning ability, and some other stuff, but has to wait a long time to get to the better monk abilities. As for the whole "once you leave the path of the paladin" thing, I always considered it a single path. Alternate monk and paladin every level, and that's your path. It's not like you're trying to be both a paladin and a sorcerer, or both a paladin and a druid. Now that I think about it, the reason I liked the combination so much was that I hated gaining a level but not gaining any new abilities; the levels where you only gain hit points are an anticlimax. If you look closely at the level progressions for monk and paladin, it works out that alternating between them every level means you gain some cool new ability almost every time - and you keep gaining them up to level 40. Anyway, if it isn't going to happen, it isn't going to happen.
I could imagine a Paladin going on retreat to a monastery and picking up a feat or two - which of course he can: he can take Stunning Fist if he has the prerequisites etc. But as a lifestyle choice, they are parallel but very different: the paladin is the man of action out in the world righting wrongs, while the monk is the contemplative studying in his monastery. Of course by that definition monk-adventurers make no sense, but then, monk adventurers make no sense anyway. They're just there because they're cool, and probably because someone at TSR watched too much David Carradine in his youth.
That's why I was thinking of monk/paladin as a Jedi. It's easier than making a new class, or a prestige class. Monks always seemed outside the milieu to me too, though.
Err, not at all. :errf: A Paladin is someone (indeed a man of action) who fight against what their belief thinks are wrong. At some point, in some cases, Paladins can be doing a great evil or wrong. Or by doing what they think is right, they can be selfish or egocentric. That's imo what makes them very interesting. A Monk is by no means contemplative, not at least i D&D. is someone who wants to achieve the perfection, physical and spiritual, and roams the world to hone their skills. In a sense, they're quite egocentric and selfish too. yet, both share the lawfulness aspect; a rigorous training, kept by discipline. But in the end is their beliefs/deity/dogma what leads their path. And, in some cases (very rare), Paladin can be a Monk too. Or a Monk find their way thru doing goodness. But let's not make this another thread on discussing Paladins. Suffice to say, they're available in Faerun cos the whole setting is different. There they make sense (for example, there are Paladins of a chaotic good deity! And Paladins allowed to be Lawful neutral! the audacity ), there's a whole, detailed background. In any case, if Prestige classes make it in KotB, there's a whole bunch of prestige classes that let some classes have some others skills, or do similar things. Personally, i think that prestige classes (with their restrictions of course) are a great idea. i don't buy the crap of the "RAW Paladin-kills-baddies" that must face alone and naked a Red Dragon cos a girl is about to be eaten. In my group of players, i have two Paladins! Now, by rules, that would be hard, since they would argue all the time, and plus, they probably decide that there's no need of both, that one can be needed in other place (much as if there where two Superman). But with all the background options, and some prestige ckasses, they get along really fine, and even one is kinda like a master to the other (funny enough, the master is a girl. I mean the player ) I dunno what "desnuda mas cuta" means :scratchhe Well, except the desnuda. And yes, i have some. But they're xxxxxxxxxxxxx for this forum. That's 10 times more nasty than xxx :yikes:
Desnuda mas cuta(cute) = Mielikki :chick: I got on the forum too late that day, damn it. Her indiscretion had been replaced by that Elven Paladin chick. Now I can't even find the post. Now she's banned. Did she do something else? :yikes:
Yeah, I never intended this thread to turn into a discussion about what monks and paladins are or are not. As far as I'm concerned, people can interpret the classes any way they want - there's certainly room enough for different takes. I was merely wondering about having the option to remove class restrictions, and I think that question's been asnwered. Thanks. My interpretation of monk/paladin - developed over time - is that while it may be two classes, it's one profession or character type. And it's a really fun combination to play. But then, I guess I view most multiclass combinations the same way. I like rogue/bard, too, but I don't consider a rogue/bard to be following two separate professions, even though it's two classes. If other people want to be more stringent in their definitions, I've got no problem with that. BTW, I know most characters are pretty much indestructable by the time they get to level 40, but a monk/paladin at level 40 is amazing. Even with no equipment at all he's immune to almost everything, and utterly lethal. I recommend it to anyone willing to give it a shot.