Does the PnP module specify what armor ToEE's various NPCs are wearing? I've got a mod in production wherein I'm changing NPC gear to more closely match what they seem to be wearing in their portraits. In most cases this will not amount to anything beyond superficial changes (add a cloak, etc.), but in a few instances there would seem to be a need to change armor. If the module states what they're supposed to be wearing specifically, then I probably won't change it. But if it doesn't specify, I'd like to change it to something of similar or identical AC that more closely resembles their portrait. A good example is Rufus. In his portrait he seems to be wearing something akin to full plate, but in the game he's got a suit of chainmail +1. I notice that Rannos Davl wears a suit of leather armor +1, while Gremag wears a suit of (again :yawn: ) chainmail +3. (I really dislike that friggin' red-breasted chainmail that everyone seems to wear.) I wonder why there's such a dramatic disparity between these two? Again, is it module-specific? I'd like to change Gremag to maybe a chain shirt +1 or something like that, because in his portrait it doesn't look like he's wearing chainmail at all. I wonder though if these two have deliberately been tweaked this way to balance the assassin confrontation/revenge encounters or something to that effect. Would changing Gremag's armor to something closer to Rannos' have a great impact on those scenarios? I'd also like to change the attire of Hommlet's various civilians from their various armors to either cloth armor or regular clothing. In some cases they wear stuff like scale mail, so changing that could lower their AC significantly. But it seems silly to me that civilians would stand around in their armor (unless there's a specific reason for them to be armored, like they're supposed to be fought ala R&G). Furthermore, I don't know that these NPCs pose a challenge to players who go the butcher of Hommlet route and slaughter them anyway, particularly as they're usually taken on singly, so it seems to me that changing their 'armor' wouldn't have that much effect ultimately. Unless by chance ... Sitra, have you possibly scripted an event in your R&G mod wherein the citizens of Hommlet assemble to battle the PCs or anything like that? Rannos Davl is supposed to be a fat guy. He looks fat in his portrait, and Gremag remarks to the player at one point that he is "slow and fat." Yet like all other human males in ToEE, in-game he appears chiseled and broad-shouldered. I can change his model to that of a dwarf and enlarge him so that he's of human height, thus much more closely approximating the appearance of a fat guy. The only drawback is that the hairstyle doesn't seem to work with this and he looks like he's either got a mohawk or a monk-style top-of-the-head-only motif. Does anybody have any objection to making Rannos Davl fat in this way? All insight/input is appreciated ...
The module does list the armor and weps, etc for the npc's. Exp: Gremag has a +2 chainshirt not +3 chainmail. The named npc's have full stats and others partial ones, ac,hp, etc. Everyone has at least ac, hp, armor and weapon type. I never knew the moneychanger/jeweler was a 3rd level rogue. A lot of the npc's don't have names, Fruella, Meleny, Mathilde(widow) and were added by Troika.
1 -- Yes (at least the circa 1981 version I grabbed does -- first of TWO modules!) I don't have the T1-4 vresion handy, so I don't know how much changed. 2 -- My version (AD&D 1E) lists Gremag as having a +2 chain shirt, not +3 chainmail. However, as 1E does normally differentiate between the two and the module doesn't state the AC, it's hard to tell if there is supposed to be a difference. 3 -- Most male citizens are listed as being part of the militia and have at least padded armor. 4 -- Rannos is "best described as slow, fat, clumsy, and placid." --thearioch
I was thinking exactly on that. But don`t enlarge him too much, or you would get a giant (which, oddly enough, could make a good model for Rannos, even the hiar! new mesh? hummm..), cos dwarves are more stockier than fat. To correct the hair problem, you could give him a wig, like the one for Drows. And don't forget something: will he get a beard if it's changed? Edit: maybe you could do the same with tha chubby guy at the earth temple, the one with Romag.
one comment for Rannos Dawl http://a2.vox.com/6a00b8ea06ece0dece00c2251c31a2549d-500pi i didn't posted other pics because they would be inappropriate.
So much has changed with patch 2, 3.0.4 and 5.0, etc. You'd have to sit down with the module and protos to see what's up. I lost track a long time ago. RPGNow sells downloads for $4 if you need copies of any of the modules. I have a lot of the originals and books if you need any info or help.
I wonder if I have a different printing of the module? Mine lists Gremag as wearing a "shirt of chain mail +3." As mentioned above, I don't think 1e differentiated between chain shirt and chain mail. Here's their stat blocks from my copy of the module: Rannos Davl: AC 2 (leather armor); Level 10 Thief; hp 48; #AT 1; D 2-5 (dagger); XP 3522. Wears leather armor +1, ring of protection +1, medallion vs. crystal balls and ESP (under his jerkin); carries a dagger + 1, and keeps a shortsword +1 under the counter. S 8 I 14 W 9 D 18 Co 15 Ch 7 Gremag: AC -1 (chain mail); Level 7 Assassin; hp 39; #AT 1; D 1-4 (dagger of venom) + poison (3 doses left); XP 1087. Wears shirt of chain mail +3 under 3 pinches of dust of disappearance. S 15 I 12 W 7 D 18 Co 15 Ch 7
Re the locals wearing armour, they are listed in the module as wearing peasants clothes but having this or that weapon and armour tucked away for use if called to militia duty: much as Terjon doesn't wander around in his armour all day but has it if needed. Obviously the downside of this approach is PCs would never stop to let the peasants arm, and the the computer is not proactive like a human DM would be: "Calmert, I see those murderous adventurers coming up the road toward the church! Grab you armour and ring the bell!" Rufus is listed as "+1 chain and shield" in my edition. And I am very much in favour of the use of the dwarf model.
You clearly have a different, likely later version than me. My version does not calculate AC -- that is left (presumably) to the DM -- e.g.: Rannos Davl )10th Level Thief -- S:8 I:14 W:9 D:18 C:15 Ch:7) -- +1 leather armor, +1 dagger, +1 ring of protction, +2 short sword under counter, medallion v. crystal balls and ESP, 48 hp). Gremag (7th level assassin -- S:15 I:12 W:7 D:16 C:16 Ch:14 -- +2 chain shirt, dagger of venom, disappearance dust sufficient for 3 uses, 39 hp). If your version lists AC, it's probably a later version than mine. --thearioch
Alright, thanks for all the input everyone. I guess we'll let Rufus keep his chainmail, but I think I will take the liberty of changing Gremag's armor to a chainshirt, since I strongly suspect (based on your provided evidence) that it was really intended that way. I'm also going to go ahead and put most all civilians in cloth armor or regular clothing if there are no compelling objections. We can rationalize that they indeed have other stuff at their disposal (which they would use in their official militia role) but as Ted explains they have no opportunity to change into it when the PCs come to kill them as they tend their crops/brew their beer/curdle their cheese. I still think this will not ultimately make much gameplay difference, other than that they'll now look more like their portraits while they're dying. I will spare NPC's like Captain Renton this fate, however - basically anybody who's got a job that would require considerations of violence to be among their primary concerns. Or anybody who can have their armor disguised under a robe. And we'll see about making Rannos a fat guy, dwarf style. Thanks again.
Well, based on the AC in his stat block, he was definitely meant to be wearing a full suit of chainmail. I'm with you though, that same suit of chainmail that's on many of the NPC's gets pretty old after awhile, and I don't think changing it to a chain shirt will make a gameplay difference, just a nice aesthetic difference. Edit: Arioch, I envy you your older copy!
The 1979 edition back cover (color art) makes it look like Rufus is wearing clothes over chainmail. The page 7 pencil art is ambiguous, but tends to support the back cover. The text of course states chainmail. I'm nowhere I can test Rufus immediately, but maybe we can change the art to match text. Just a thought. Also, given that there are several versions of T1 (and T1-4 was 2E I believe), should we pick a standard reference model to use? Armor class isn't calculated the same in each edition, so we have some flexibility. Something like dress characters like the PnP modules, but modify equipment to keep Troika ACs and maintain Troika's balancing? Ah, the advantage of having started circa 1980 -- I have almost all of the original modules. Anyone up for Bone Hill after KotB? --thearioch
I think the same. If Rufus it's wearing a chainmail, but it looks like a plated armor, give him a breastplate: it is a plated armor, and garnts the same bonuses, iirc. It will make sense that an experienced adventurer like him has a better armor than a simple chainmail. And it looks much more cool than the stupid chainmail, i hate it. I should make some new models as well as some chain shirts.
I guess I'm less interested in the outfits worn in the PnP modules than in their AC and related armors, specifically. I'm more interested in the in-game portraits as far as appearance goes. So the ideal would be to have any given NPC look like their portrait in ToEE while retaining the AC specified in the module and wearing armor at least similar to what is listed in the module, if not identical. I'm also willing to take some small liberties to align this stuff. For example, as HK says, changing Rufus' chainmail to a breastplate would retain the AC and make him look like his portrait, while sacrificing only the specifics of the armor type from PnP. This is probably not that big a deal, but ... This type of thing tends to send you down the slippery slope, so you have to be very disciplined about it. We need only look no further than Orion79 to see what happens when you get a mind to alter things and then lose sight of the big picture. So I would make every effort to avoid doing this stuff if at all possible and hopefully make only the rare exception. That way you people won't be unpleasantly suprprised down the road to see that Calmert or somebody is wearing dragonhide plate or purple elven chain. The standard at Co8 has always been module fidelity, although fidelity in certain areas - specifically the ruleset - seems to be more important than in others. For example, there was no Hickory Branch in the PnP module, yet we have it in the CRPG. But on the other hand we don't consider ourselves at liberty to apply any house rules (which is a good thing, imo). I suppose armor stats fall somewhere in between, so ... I'll just try to handle it all as delicately as possible. Hopefully the results will be very limited and mostly transparent.