IN TOEE, is it possible to mod the races or classes? Class: Weapon alteration to allow clerics access to Diety weapons. Race: Half Elfs get +1 Dex & -1 Con As examples
Poppycock. This can be done by modding the original game files. (Doesn't even need Co8, though of course you would have it). Rana, to fiddle with with your half elfs go to protos.tab rows 13008 and 13009, the Half Elf male and female prototypes. In column 168 you give them an "Attribute Enhancement Bonus", in col 169 put "attribute_" and the desired stat (dexterity, constitution, whatever) then in col 170 put the change value (1 in this case - can be a negative number). To get clerical weapons - you can alter 'pc_start.py' but did you want the physical weapon or the proficiency or what? Admittedly you can't give weapon proficiencies via script though you can give other feats. But you could certainly check for a level of cleric, check for diety and then give them the appropriate weapon. I take it you're aware that clerics with the War Domain already get this stuff?
I am aware of the War domain, but is limited. A cleric should have access to simple weapons at least, and the diety weapon. Ehlonna you can't get the Bow.... I want to alter the weapon proficiencies. Favoured classes, also I don't know how to alter?
Have a look here: https://github.com/GrognardsFromHell/TemplePlus/tree/master/tpdatasrc/tpgamefiles/rules/races https://github.com/GrognardsFromHell/TemplePlus/tree/master/tpdatasrc/tpgamefiles/scr/tpModifiers https://github.com/GrognardsFromHell/TemplePlus/tree/master/tpdatasrc/tpgamefiles/rules/char_class