Interesting about the ToEE PnP module, but the ToEE video game was not unbalanced at the outset. People never complained about too easy or too difficult sections of the game, to my knowledge, aside from the usual ease of dying at low levels. The imbalance didn't arrive until we started adding significant new content. Sorry people, but the practicality of this measure is so simple it can hardly be misunderstood: Original game = balanced Original game + added content = unblanced Original game + added content - same added content = balanced It's like: 1 = 1 1 + 1 = 2 1 + 1 - 1 = 1 Really simple. Any argument to the contrary relies on the assumption that the original game was not balanced.