Attached - a bunch of stuff I modded in the last couple of weeks: Help file - Added Bearded Devil, Bralani, Chain Devil, Djinni, Janni, Lantern Archon, Shadow Mastiff. Summon Monster I-VI monster descriptions are now complete, except for elementals. Modified Kelno and Bugbear Chief dialogue and scripting to accomodate regroup scenarios. Spot check in Darlia's dialogue is determined by party's highest spot now. Testing/scripting aids added / modified: autokill() function almost complete - autokills / completes quests upto and including Hedrack. Added Darlia to teleport shortcuts in t.py. (Gaear, if you wish to add teleport shortcuts yourself, feel free to do so) Externalized some test mode flags to test_mode.ini. Test mode is off by default. Modified fnn() function from t.py to support searching a string search. E.g. if you want to get Kelno's handle, you can now use either: Code: fnn(14194) -or- Code: fnn('kelno') (both are okay, the script checks whether the input is a number or a string and searches accordingly) Also, fnn() with no input argument will display a list of all living critters in the vicinity, including name ID and X,Y coordinates. Added a couple of useful functions to utilities.py: flash_signal(#) - a shortcut for the game.particles method of script testing. Will play a particle effect on party member number # and also generate a floating text message with that same number. reward_pc(proto_id, pc) - bulletproofs scripted rewards in case the speaker's inventory is full.