Mod Basics - Sticky Me?

Discussion in 'Negative Energy Plane' started by Vaevictis666, Sep 25, 2003.

Remove all ads!
  1. Vaevictis666

    Vaevictis666 Established Member

    Joined:
    Sep 25, 2003
    Messages:
    114
    Likes Received:
    0
    Mod Basics

    First things first, grab this file:
    http://www.killeverything.com/files/ToEExtract.rar
    take the EXE out of it, this will extract the dat files. Drag dat onto exe worked for me, YMMV.

    ToEE1.dat has pictures.
    ToEE2.dat has Audio.
    ToEE3.dat has text stuff.

    modules\ToEE.dat has miscellaneous stuff.

    If you extract ToEE3.dat for example, it will auto-extract to \ToEE3\ - the modified data will need to be moved into the \data directory to get it to load in-game. For example, you would move
    G:\Temple of Elemental Evil\ToEE3\mes\description.mes
    to
    G:\Temple of Elemental Evil\data\mes\description.mes

    Stuff from the module dat file should end up in
    G:\Temple of Elemental Evil\modules\ToEE\mes\gamedesc.mes

    Anything in a directory called (null) go straight in the \data\ directory itself.

    After you've got stuff moved around right, browse the files a bit and you should be in a good position to help in the needle hunting :)
     
    Last edited: Sep 25, 2003
  2. Vaevictis666

    Vaevictis666 Established Member

    Joined:
    Sep 25, 2003
    Messages:
    114
    Likes Received:
    0
  3. Nomad_Wanderer

    Nomad_Wanderer Established Member Veteran

    Joined:
    Sep 25, 2003
    Messages:
    305
    Likes Received:
    0
    Also please note that dragging dat files onto the exe should work, but if it doesn't you'll need to use a dos prompt.

    and E has more info
     
  4. Kentamanos

    Kentamanos Member

    Joined:
    Sep 25, 2003
    Messages:
    36
    Likes Received:
    0
    It's worth mentioning (sure some of you noticed already) but tig.dat seems to have some UI components in it, including a bitmap containing every letter in their font.
     
Our Host!