Missing weapons

Discussion in 'General Modification' started by Shiningted, Nov 21, 2006.

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  1. Shiningted

    Shiningted The Thunder of Justice Administrator

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    Since we can now activate feats thanks to Spellslinger (no wait, that doesn't sound right... :gotmyatte ) I was thinking people might want to suggest what weapons could easily be activated. That is, weapons that stand out becuase they have this or that improved capacity (greater critical range or whatever) but would not require hacking the .dll to introduce some new element to the game (planting a spear to receive a charge, for instance).

    Keep in mind very few of these weapons r going to work 100% perfectly, or they would have been introduced in the first place. For instance the first on our list, the halfling stuff, may be something halflings are normally proficient with. Thats fine for halfling NPCs, we can give them the extra feats, but for halfling PCs, they ain't going to automatically get it.

    1) The halfling stuff

    2) Hand Crossbow

    3) Two bladed sword (working off the quarterstaff animation? 0rion said he had these 'working', surely we can do better now we can hack models)

    4) Guantlets and Spiked Guantlets
     
  2. maggit

    maggit Zombie RipTorn Wonka

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    As well as the Double Orcish Axe (and make it look double ;) since
    it looks like a great axe now) and maybe Dwarven Ugrosh.
     
    Last edited: Nov 22, 2006
  3. Cujo

    Cujo Mad Hatter Veteran

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    does the quaterstaff animate as a double weapon? I didn't think it did. btw, double weapons will never work RAW, you'll never be able to swap ends around or just use one end.
     
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