Maximum Effective Levels

Discussion in 'The Temple of Elemental Evil' started by Feyd Rautha, Dec 9, 2006.

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  1. Feyd Rautha

    Feyd Rautha Member

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    At one point I recall there being a thread on this board regarding the maximum effective level for various classes. For example there were supposedly problems with high level monks and barbarians class abilities. I could not find this thread in an extensive search and so am I correct in assuming these issues were fixxed?

    Please let me know as I must have missed this announcement if it was made.

    Cheers,

    Feyd Rautha
     
  2. Feyd Rautha

    Feyd Rautha Member

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    *bumpity bump bump*
     
  3. smg225

    smg225 Gyro Captain

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    I could be misrecalling, but I think that this is no longer an issue in the sense that it used to be--by which I mean that, if I do recall correctly, Spellslinger (& I think Hazelnut, for the monk issues) fixed some of the issues which prevented leveling up in these classes, and where a complete fix wasn't possible, put in 'placeholder' feats, which do nothing (at least until some futre .dll-hacking modder goes to town on it) but allow level advancement. Where that thread is? I dunno, I guess search through the Spellslinger's '.dll fix' threads in GM. That's where your answer should be--that is, if I'm remembering accurately. :)
     
  4. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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  5. Feyd Rautha

    Feyd Rautha Member

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    I had tried searching under multiple approaches, but never received either of these. I did, however, not remember but the most basic info and I can see now why none of my searches turned up these posts...
     
  6. smg225

    smg225 Gyro Captain

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    Thanks Ted (runs off to scribble that scroll away and into spellbook)!
     
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