Hi, does anyone know how You can find out what the maximum hit point are that a character can gain for levelling up. Is it like always a 1-6 dice or does it depend on race level etc? I want to be able to judge if it's worthwhile to repeat a level up for a character sometimes in order to get a better result.I don't want actually to get the max always but want to prevent to get too little especially at the beginning. Hope this does not have been dealt with somewhere else, at least I couldn't find it.
Barbarian: 1-12 + con bonus Bard: 1-6 + con bonus Cleric: 1-8 + con bonus Druid: 1-8 + con bonus Fighter: 1-10 + con bonus Monk: 1-8 + con bonus Paladin: 1-10 + con bonus Ranger: 1-8 + con bonus Rogue: 1-6 + con bonus Sorcerer: 1-4 + con bonus Wizard: 1-4 + con bonus 21-20 con: +5 con bonus 19-18 con: +4 con bonus 17-16 con: +3 con bonus 15-14 con: +2 con bonus 13-12 con: +1 con bonus 11-10 con: +0 con bonus 9-8 con: -1 con bonus 7-6 con: -2 con bonus etc. in both directions I hope this helps
You could also select the Max Hit Points On Leveling option from the front-end, thereby ensuring your characters will always get max HP based on their Con score...
Thanks for all the quick answers. New about the max hit points in front end but don't want to use that. Just don't wan't to end up with somethimg like minimum hit points per level.
I wish the front-end had an "average" hit points option-- so a d12 would go 12, 6, 7, 6, 7... I don't want to just get max HP, but save scumming to not get very low rolls gets pretty annoying. (And just going with what was rolled resulted in a CON 20 barbarian having 41 hit points at level 5. Think about that.)
Save before you level. Then, if you get a 1-2 on the roll (for ANY class), just reload and level again. That way you never wind up with a character with sucky HPs. I allow my PnP players to reroll 1s in my game, so I think it is nice that I can make that happen in this game, with a judicious use of the Save Game
Man, you're kinder than our present DM ... one roll and that's it! In his campaign I have a level 11 Bard and he only has 42 HP with a 16 CON. :no:
Well, but it's a Paain intheback to choose all that skill points, feat and others over again, maybe even for a third time so I agree with that average option. But right now I do just like you described
This is pretty much what I used to do before using the front end setting for max HP at leveling- fighters aren't too tough since they have few skills to put points into. The real problem were the rouges and bards- lots of skill points to constantly reset 4-5 times in a row...
No, I was wrong he actually has 52 HP, (had to check the character sheet) mind is getting old and tends to remember things wrong sometimes. What's a pip?
The dots on "regular" d6's are also called "pips", so if remove a few, you could roll less than 1 per die.