Thanks to the great mod I can get my party to finally go above 10th level....my question is this...are the benefits of classes that go above 10th factored into the game now (ie higher damage reduction for the barbarian, greater two weapon fighting feat for the ranger, etc)? I looked at the feat list last night, and greater two weapon fighting was not on the list (yet should be attainable by an 11th level ranger as should improved precise shot, also not on the list). Am I missing something here?
There are some 10th - 20th level benefits, and some classes require you to dual class... Rogues cannot select thier special 12th level feat. Rangers cannot select thier 4th favoured enemy. Monks can be advanced to 20th level (AFAIK) but some special feats do nothing. Bards are limited by the incomplete spell lists. Sorcerers are limited by the incomplete spell lists. Druids loose out on high level spells Clerics loose out on high level spells I'm unsure about Barbarians, and Paladin's special abilities, but Wizards and Fighters can advance to 20th level.
Allyx, Thanks for both replies. So if I hear you right, the spells are what's lacking from 10th-20th level mostly. What about the feats (they are not listed in the list to choose from at level up)? Are they available to gain only through the certain classes (ie only a high lvl ranger can gain access to greater two weapon fighting or improved precise shot)???
I don't think thoes feats are available at the moment. Troika only designed the game to go up to 10th level, so the vast majority of stuff that is only available after level 10 is missing. Adding the higher level feats is a tricky process that requires a very skilled hack of the temple.dll file (which not many people here can do) unfortunately.