Attached is what I've done so far. Can you guys test it? (to install, extract to ToEE folder; 5.9.2 must be already activated prior to installation) Details: (includes spoilers of course!) Lareth joins his men in combat after two casualties. Spider reinforcement only happens if casualties are greater than 4. Initiating combat with Lareth without having talked to him first will trigger a series of float message in which he speaks his lines. Injuring Lareth will halt the sequence, and elicit an appropriate response from him. If you somehow attack Lareth in his room without having fought his men, they will actually join the fight. Lareth will break up combat and offer his Necklace / Temple escort as usual. His dialogue hasn't been changed. This pacifies his troops as well. His Lieutenant, Seleucas, will also have some insights about the new situation Reactive Moathouse behavior - Triggered by eliminating 2 of the following: Ground floor brigand group, Lubash, Bugbear group, Gnoll group. A suitable amount of time later, a regroup will trigger. (it takes 12 hours for the killings to register for most of them, except for the ground floor brigands, whose absence is felt only 48 hours later) The guardsmen at the corridor will join up with the other ones at the big room. A lone guardsman stands watch at the door, and he will act a little more aggressive than the Sergeant who is usually there. On that note, if you intimidate the Sergeant in the non-regroup scenario, his men will also run off to the back. Some AI tweaks also included. In particular, the guardsmen with spears will take a 5' step away if they are close to you. Included also are all the other fixes and changes I've posted since 5.9.2 was released. (Lodriss fix, Assassin fix, Bugbear defection quest adjustment, expanded Help file, etc.) Known issues: I haven't yet handled post-battle situations (Moathouse Respawn, mass run off of troops, reappearance elsewhere etc). As they say - to be continued! Lareth's floating message sequence has an audio issue - if you perform an action, it will mute the speech (thus only a text message will be displayed).