So on a new forey into the temple I killed of Shenshock then raised him. He was perfectly calm and only real option for talking was what was Shen Boy going to do about Hedrack. Shennny says he'll take care of Rack of Headcases soon. Then is super calm and evilly soothing when you tell him Hedrack could get someone to kill him. Shenshock informs you worry too much and you need to relax. New conversation to me and I wonder he had to say earlier in that conversation tree. Off to kill of Hedrack and see if Shen Boy has anything new to say.
Guess I broke Shenshock, Hedrack, and Iuz. Went to squash Hedrack and friends. During the battle a Renewed Shenshock arrived, with full gear even though he had been previously looted. Hedrack cried out for Dom Daddy Iuz to save his purty butt and lo and behold Suger Daddy Iuz arrived throwing a snit. New battle started with Hedrack and Shenshock killed. Iuz was surrounded by summons. Then on turn 5 Iuz just gives up. He just stands around in a depressed dazed state not wanting to talk to anyone. I raised Shenshock and he tells me the town is much safer with the moathouse bandits dead. ( I think his electrict shock therapy setting was too high.
New update, while I was typing this up St Clubhead decided to step up after his latest bender. Had to talk to him to get him to come out of his druken stuper to chase away Iuz. Guess the two of them wanted some private alone time together.
Hehe, two of my favorite spells are 'Gentle Repose' and 'Modify Memory'. I preserve the talking NPCs to rez them later and mess things up. Leads to some very weird interactions.