Jaroo bug

Discussion in 'The Temple of Elemental Evil' started by NetWraythe, Jun 11, 2005.

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  1. NetWraythe

    NetWraythe Member

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    Hello all. This is my first post here, but ive been ghosting around these forums for a month or two now.

    I've found a repeatable bug. I'm using official patches one and two, Liv's 1.51 beta, the humble npcs mod and the fan fixes mod. For some reason, when i first tried to enter Jaroo's home, after talking to the woodcutter for Ami's quest, the game locked while loading the map, then CTD'd. When I tried to reload my save, which was before I talked to the woodcutter or did the deklo grove quest, ToEE locks and crashes.

    Any ideas?

    Also, I know its been posted here before but I cant find it . . . is there a fix for the multiple Juggernauts in the Water Temple?? The last time I tried going in there (different party/game than the one above) there were 7 Juggernauts!!! SEVEN!!! Even ONE is rough!!!!

    PS-->Thanks for all the great mods Liv and Co8 ppls!
     
  2. Ravenot

    Ravenot Member

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    Ooo, i can help with the Juggernauts one. Just read the thread last night. In Liv's thread for whats upcoming in the 2.0 patch (link) she threw in that fix on the list.



     
  3. ordinaryjones

    ordinaryjones Established Member

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    I'm pretty sure this bug was fixed in one of the small fixes Livonya did after 1.5 was released, and all of those small fixes were added to 1.5.1.
     
  4. 0rion79

    0rion79 Established Member

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    It happened to me again with the latest patch and 1.5.1.
    The only way I had to beat 7 juggernauts was to hide myself behind a door and shoot them to death with a bow.
    There are 2 extremely annoying things:
    1 - that concealing fog that can't be dispelled or countered in any way
    2 - the fact that juggernauts, even if huge, may walk and keep positions like if they were big creatures. In other words, resuming the old grid concept, they should occupy 4 squares and effectively they may be flanked by the party like if they were of the proper size. But when they move, they may stop on themselves, like if they occupy only 1 square. This is really a too big advantage for them because they all may attack the same PCs even if there shouldn't be enough space for them to reach the PCs and, instead, only the first juggernaut should be able to attack the first PCs and the others should keep waiting behind him.
     
  5. NetWraythe

    NetWraythe Member

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    I ended up just skipping that part of the temple. There really is no way to win. I managed to bring them down to three, but by that point i had exhausted all healing and raise dead spells/scrolls that i had.
     
  6. 0rion79

    0rion79 Established Member

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    If you want an advice, try levelling up your warriors and give them blind fight and come back with haste spell that you can. If your warriors are boosed by haste, bardic music, all sort of blessing and concealed, they'll have twice the chances to beat the juggernauts and other creatures in the fog. And sorcerers/wizards will begin to take care of them in mass. I won a fight that involved 7 juggernauts at the same time with a crappy bards team: I'm sure you can do the same with a more valuable party. But still it is highly unfair.
     
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