is hail storm right? cause its doing less damage then fireball!

Discussion in 'The Temple of Elemental Evil' started by taltamir, May 7, 2005.

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  1. taltamir

    taltamir Established Member

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    To cast hail storm one needs to be 7th level, as its a 4th level spell.

    At that level a fireball already does 7d6 damage. While the hail storm only does 5d6 (EDIT: I accidently typed 1d5 instead of 5d6 the first time). I was wondering if its set up correctly. Is it just less powerful? does it have some other advantage. Does it get more powerful later on and eclipses the fireball?
     
    Last edited: May 8, 2005
  2. 0rion79

    0rion79 Established Member

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    Woah. weird! If you carefully looks at spell description, you should see that it does different damages accordingly with the kind of target and its allignment. But just 1d6 is really too low!
     
  3. darmagon

    darmagon stumbler in the dark

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    ice storm does have advantages over fireball. first it lasts one full round whereas fireball is instantaneous. any creature that enters the area of effect during that round takes damage. In addition movement within the ice storm is reduced to half and listen checks made from within the storm take a -4 penalty (which probably doesn't affect things much in ToEE.) In theory, then, (although i have never done it) one could cast ice storm between the party and the enemy at the beginning of a battle and just let the enemy advance through it taking damage. The fact that they are slowed by the storm might allow a second spell (say fireball) to be cast before melee is entered. thus, potentially, you could do significant damage to a majority of your enemy without your party taking a scratch. If you also have your melee experts wait at the edge of the storm with actions readied you could end up with a serious tactical advantage. As I say, I haven't tried it yet but it could work....
    btw: ice storm should do 3d6 bludgeoning damage and 2d6 cold damage. I haven't really paid attention. If that is not the case then maybe it should be fixed....

    Darmagon
     
    Last edited: May 7, 2005
  4. Kalshane

    Kalshane Local Rules Geek

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    The other advantage of ice storm is it doesn't allow a saving throw. So unlike a fireball, rogues and monks can't use Evasion against it.

    As darmagon said, the spell should do 5d6 points of damage total. I know it does in my games.
     
  5. taltamir

    taltamir Established Member

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    sorry, I made a typo. I meant to say 5d6, not 1d5.

    Anyways, thanks for the info. It does less damage, but has other special effects. This explains alot, the lack of in game documentation of exactly WHAT spells do is really frustrating, its especially bad as they don't follow the paperback sources properly, so those can't be used as documentation.
     
  6. Morpheus

    Morpheus Mindflayer Veteran

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    What about the in-game help system? I always thought the spell descriptions were pretty detailed.
     
  7. taltamir

    taltamir Established Member

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    i always found them lacking. :)
     
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