The crafting cost of items suggests that 500,000+ gold is needed to obtain optimal items for a party of five. My party just reached Nulb and I acquired only a small fraction of that gold "legitimately." I follow several walkthroughs closely and complete all available content. Will the gold acquisition rate pick up dramatically later in the game or are we intentionally limited in what we can craft? I realize that there are many questionable, even exploitative, ways to get infinite gold and experience in the game. Pickpocketing from characters such as Burne and the Hommlet jeweler provided most of my gold so far, though my success rate has been about 90%, causing a few failures and reloads along the way, so I am not sure how I feel about this. Resting in unsafe areas and/or traveling between areas triggers random encounters that can be farmed indefinitely without save-scumming. Finally, we can scribe level 0 scrolls for no XP cost and sell them to vendors for a profit, which can yield >6 gold/sec with key bindings, fast clicking, and maxed Appraise skill. Considering how easy it is to gain gold and XP through above means, one can justify using the cheat console to speed up the process, though this would trivialize the game. I am curious how much gold is available without having to resort to tricks and gimmicks in both the base game, as well as Co8 additions.