I'm trying to figure out how to create a large PC, basically recreating a Firbolg PC I had (yes I realize the difference between Greyhawk and Forgotten realms...ahem). I followed this thread http://www.co8.org/forum/showthread.php?t=966 Its amazing and very useful thread and I got very close to what I wanted....except the PC is still "visually" medium sized. The PC got a lot from the protos entry I created from Turuko...I can change reach, true size (he gets a penalty to AC for instance), the size of his blue selection box. But the scaling, column 6, apparently gets overwritten by the character file. I have a midget giant...has all the proper bonuses and penalties, but is still normal sized. I dont want to use a naturally larger model like Ogre, I want to use clothes, armor etc normally. It has to be possible, since enlarge does it dynamically. In fact at this point, id be happy with a permanent enlarge spell. Any advice on ANY way to do this extremely appreciated.
if prototyping size did not work you can use a command for the built in console YOU could also change the scale of the model by using Code: Code: game.leader.obj_set_int(8, 200) that will increase the size of the model by 200% python console opens with shift+~ during play hold keys down. once your done typing the syntex just hit enter key and you can close the concole the same way you opened it. more things you can do with the set int function are in this thread here http://www.co8.org/forum/showthread.php?t=11336 after you change what you want save the game and it becomes permanent. there are a fewthreads on using cosole commands if you need more they are found somewhere here at co8
Thanks so much! I actually just tried another command and got it to work as well...though I'm going to restart since casting a permanent spell is probably pretty buggy game.leader.condition_add_with_args( 'sp-Enlarge', 152, -1, 0 ) I just took it from the script and guessed my way through the rest. What does the 8 refer to in that python command?
the 8 refers the memory array address for the object data for scale of model. it tells the function to change the scale of the model directly. you have more control and could change the size to what ever you want within reasonable limits. example; you could scale something so large it renders off the screen.