:scratchhe The map art for the first floor of the inn has never been altered. There are override files in place in the mod for that map, but for a different reason than to change the art. There is one .jpeg chunk (00230020 to be specific) that is problematic. It is strangely larger in size than the others, although like the others, it is a 96 dpi image. If you recombine that map in WorldBuilder and then split it again however, WorldBuilder turns that chunk it into a 72 dpi image, for reasons I don't know. This all seems to be handled well internally with the vanilla image, but ironically, not with a WorldBuilder processed image, like yours. What I did for the mod was to save a version of 00230020 with the same exact specs, resolution, and relative data size of its neighbors, and then simply included all .jpeg chunks in that map in the mod for a total override. The reason for this is that I had fears that the game might not have been handling it well internally and possibly causing some of the issues we see with that map - long load times and maybe even the onset of exterior Hommlet jerkstop. I don't believe that's proven to be the case, but it's still probably best to have consistent .jpeg map chunks running. More to the point though, all of this results in no effective visual change for the user. None of the content of the image for that map was changed whatsoever, as you can see in the images below. Vanilla Co8 However, we do see the problem I described above arrive in a recombined version of your .jpeg chunks. Zoltec And here is a highlighted version to show the specific chunk with issues. As you can see, it is too large to fit in its allotted square. The game seems to resize it correctly in-game, but the condition is doubtfully ideal. The Co8 version of the file is 14 kb in size, 96 dpi. Your version is 85 kb in size, 72 dpi. Finally, here's a composite to make comparison easier. The bottom line is that there is no need to either delete or replace the art for this map from the mod, and it might even be best if you did neither. Doing so will provide no visual change or 'restoration' whatsoever. All that said, I'm interested in your transparency fix for the black and white mystic garb. If it tests okay, we may use that for the mod if you don't mind.