Okay the million bugbear potions and other unidentified objects has finally gotten to me. I'm getting carpal tunnel even with my wand of identify hotkeyed. I heard someone modded identify to identify all inventory in the party, but the link I had was broke. Can someone show me how to mod identify. I'm reasonably handy with python and modding spell.txt files but I cant find another spell that effects all inventory to copy and paste from.
Don't know about that, but with any patch combination that includes temple.zip, you can identify potions with read magic as well. Still annoying, but better than using up a wand every 3 minutes.
You could also craft the wonderous item "helm of reading magic" which (when equipped) gives you unlimited uses of the read magic spell to Identify potions and scrolls with.
I downloaded this adjustment to the Identify spell a year or two ago and I won't play the game without it. Just downlaod this ZIP file to the TOEE directory and follow the instructions.
Can someone (Aegetian, Ted, Blue, or Allyx) check this patch for compatibility with Teds MOD 1.2.1? It sounds like a good idea [to me]. !!! Maybe someone could make it a new spell like "Mass Identify" for the Co8 4 MOD release?
It only changes the spell particulars, it can go on any mod. A high level spell 'mass identify' is a very good idea, was going to bug some people to make me more spells. MORE I SAY, MORE!!!
it shouldn't be to hard to take the internal workings of mas id and making it into a new highter level wiz/sor (or bard) spell.
Well if you insist upon taking this burden upon yourself Cujo... What level do people think it should be? And should it carry a big fat cost, 1000gp or so?
IMHO, if it is to go into Co8 4.0 then definitely only as an option and not as an essential part of it. "Mass Identify", as far as I know, goes against D&D rules and is generally regarded to be a cheat. Well yes, it kind of makes the game less boring sometimes when you have tons of stuff to identify (and which you WILL identify in the end anyway, by repeatedly resting and identifying things), but anyway - it doesn't look D&D-genuine so some D&D purists (me included!! ) will definitely consider it to be unauthentic and somewhat atmosphere-spoiling. Especially if it's a new non-D&D spell with its own properties (like a material component or a price to cast, like Ted suggested). So, I'd suggest it as an option (a good option, btw!) in the final installer of Co8 4.0, so that the end user has an option to choose whether to install it or not: Custom Install -> Mass Identify Spell Hope this suggestion sounds reasonable enough. EDIT: Haven't tried it out myself yet, but it seems that the file suggested by Mike B. doesn't update anything mod-specific, so the file should work without a problem with any mod, like - Ted's 1.2.0, Livonya's 1.5.1, and so on. Of course, anyone willing to actually test it in action is appreciated (sorry, don't have a working playable copy of ToEE installed atm, all my debug installations are currently set to test something very specific and won't load any maps beside the tutorial ones, otherwise I would have tested it myself...) - Agetian
beta tester reporting in... Mike B's identify seems to work fine.. with toffee 3.1pro and allyxs Teds mods for toffee pack.. a few custom mod files for the shop (re allyx) and Teds voices and allyxs portriats. so far ive cast it without glitch 10 or so times..
... Cujo could make it [my suggestion] a 4th level wizard spell in addition to it having the (suggested) 1000 GP price tag to cast. [edit] unless Ted meant like 7th level wizard spell when he said high level spell..
It should be at least a 5th level spell, since it is a mass version of a first level spell. Like Mass Cure Light Wounds. Though, personally, I think it would work fit better as a craftable item ability than a spell.
A magic item is a good idea [IMO]. It would allow characters outside the wizard class to use the new Mass Identify spell. Originally, I just wanted to see what opinions on it would surface and whether MODders here would approve or disapprove of it. Ted and Cujo dig it. Agetian and Blue like it. Cool.
The idea is cool, but as I know sweet fuck all about D&D I leave those sort of judgements to people who know what they're talking about and because I don't want to sray from the rules (much) I tend to agree with Lord Spike and the likes on matters like "is this really D&D?". now I could make the spell an internal spell so you would have to find, buy or console the item that had the spell in it so no one could learn it, like I did with cujos magic missile.
In general, D&D is intended to be, first and foremost, fun. On the lighter side (humorous), purists are those people who when a DM implements an idea that is, well, odd or different, the purist pulls out a book from their bookbag and flip it open to a specific page, finger point and whine. Following the rules as a guideline is a real good habit. I would just like to state that sometimes, not everything can be pre-conceived and written in to the text of a book of guidelines. That is where interpretation comes in to play, meaning what did or would the author intend in a situation.