Idea For Protos

Discussion in 'General Modification' started by Cujo, Jun 24, 2005.

Remove all ads!
  1. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    I had a idea for protos numbers,
    if we all say what numbers we are using or want to use and each of us use a different set then it'd be easier to make them all join up, just a bit of cut here paste there and you're done, no renumbering.
     
  2. 0rion79

    0rion79 Established Member

    Joined:
    Apr 9, 2005
    Messages:
    573
    Likes Received:
    0
    this is good only for small changes. what when I'll have to fix skill points, saving throws, feats, and a lot of other parameters for monsters?
     
  3. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    well for my stuff I need about 15 numbers in the weapons part and about 5 in the armours, unless I get a real long order list then I need more in the armour. btw my mods are for looks and pretty much nothing else (if you count new items as looks) they don't change anything (well the hair) just add to it.
     
  4. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    new enties for the protos file go accross the board, new items, monsters, npc's name it we need it espacially if we get the higher level spells and new maps.
     
  5. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    just thought that if I had 20 or so numbers that I knew weren't going to be used by anyone else I could get on with modding and not worry about double ups later especially if you lot all knew I was using those numbers.
     
  6. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    All I can suggest is - make your changes, copy the additions into a notepad document and save it, then if someone uses your lines you can re-number them and paste them in later (bear in mind liv's 2.0 could be around at any time).

    I'm not changing anything in protos until it arrives anyway.
     
  7. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    Yeah I'm waiting for that as well. I was thinking of starting at the high numbers and working down.
     
  8. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    just be careful, Liv' is using the larger numbers too, try leaving a 200 number gap between all others and your new ones, just to be on the safe side.
     
  9. Cujo

    Cujo Mad Hatter Veteran

    Joined:
    Apr 4, 2005
    Messages:
    3,636
    Likes Received:
    1
    damn straight Troy m' man
     
  10. Shiningted

    Shiningted I changed this damn title, finally! Administrator

    Joined:
    Oct 23, 2004
    Messages:
    12,746
    Likes Received:
    375
    Yeah its a great idea.

    I haven't added anything to the protos (yet) but be aware I am using gameflags 670-699, variables 670-699, and scripts 00280 - 00299.

    They're MINE. MINE u hear me?!?!? Bwahahahahaaaaa!!! :goatee:
     
Our Host!