How to mod certain ToEE NPCs to make them compatible with Co8 & T+?

Discussion in 'General Modification' started by Endarire, Jul 29, 2018.

Remove all ads!
  1. Endarire

    Endarire Ronald Rynnwrathi

    Joined:
    Jan 7, 2004
    Messages:
    982
    Likes Received:
    120
    Greetings, all!

    How to mod certain ToEE NPCs to make them compatible with Co8 & T+? I want to change the spell lists and feat arrangements of Burne, Darley, Scerng, Spugnoir, Zaxis, and maybe more to make them more senisical to me and appealing in general. What programs to use for this? How to use said program(s) to obtain the desired results?

    Thankee!
     
  2. Pygmy

    Pygmy Established Member Supporter

    Joined:
    Oct 8, 2010
    Messages:
    752
    Likes Received:
    81
    Try following this link
    https://co8.org/community/index.php?threads/other-modding-tools.1887/

    You will find Burne on line 14004 of protos.tab

    I need to give you a number of words of caution

    1. Any typo in protos.tab and description.mes is likely to cause your game to crash on start up
    2. The wonderful feats Sitra Achara introduced in 1.0.63 and 1.0.64 are often only compatible with ToEE when interpreted through T+ - e.g. the console command game.party[0].feat_add(feat_deft_opportunist) is not recognised and deft opportunist will certainly not work in protos.tab.
    3. By aware that protos.tab is rather like Sauron's Ring and offers an easy route to more appealing PCs with game-busting weapons and equipment.
     
  3. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    I would have suggested you ask @wizgeorge, but then they would all look and sound like Fruella... :eek:
     
Our Host!