How to make: Identify All Spell

Discussion in 'General Modification' started by Khorghakh, Oct 30, 2020.

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  1. Khorghakh

    Khorghakh Member

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    Is there away to make an identify all spell?
    I have plagiarised spells already so I know roughly what to do, it is just the coding for the .py's in the src folder, I have no idea how to do that bit.
    I reckon I need to change the
    target_item = spell.target_list[0] to something else and maybe add a line or two?

    Help very much appreciated!
     
  2. Khorghakh

    Khorghakh Member

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    Nm. I worked it out in a hamfisted way.

    I copied the identify spell and added at the end of the
    def OnSpellEffect (spell):

    for pc in game.party:
    pc.identify_all()

    ^I found that coding somewhere at some point...
    Hmmm...
    It identifies everything in everyones packs though, not quite what I was after.
     
    Last edited: Oct 30, 2020
  3. Sitra Achara

    Sitra Achara Senior Member

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    Then what exactly do you want?
     
  4. Khorghakh

    Khorghakh Member

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    I was hoping to have it identify everything in the casters pack, rather than everything in everyones pack.
    I would prefer it to cost gold per item, but I don't think that would be possible, so I will just set up a base cost (don't need help with the cost bit, unless there actually is a way to add nin cost per item, maybe through the .py part of the spell).
     
  5. Sitra Achara

    Sitra Achara Senior Member

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  6. Khorghakh

    Khorghakh Member

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    You are a scholar and a gent! I am indeed using Temple+.
    I was looking for that spell because of the description saying it id'd all scrolls and potions, but I couldnt find it in the game folder or the temple+ one. Thank you kindly. This will help.
    Weird how its not in either folder, I wonder if I messed up the install or something.
     
  7. Sitra Achara

    Sitra Achara Senior Member

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    The install is ok, it's just inside an archive (.dat file). See the modding wiki for info on how to extract those (link in my sig).
     
  8. Khorghakh

    Khorghakh Member

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    @Sitra Achara Aye cheers again. This opens up more possibilities for when I am feeling more brave :)
     
  9. Endarire

    Endarire Ronald Rynnwrathi

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    @Khorghakh
    To my understanding, the present legend lore spell IDs everything.
     
  10. Khorghakh

    Khorghakh Member

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    @Endarire Thanks for the info, I haven't came across that spell yet. I am guessing it may be a house rule spell.
     
  11. Endarire

    Endarire Ronald Rynnwrathi

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    @Khorghakh
    Legend lore is likely a Co8 new content spell.
     
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