Horse ,steed MOD

Discussion in 'General Modification' started by XVicious, Sep 21, 2013.

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  1. XVicious

    XVicious Established Member

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    New Horse mod

    [​IMG]

    needed mod for more realestic horse:
    rules , proto type (monster reaction/action flags ), sounds,
    discription, meshes.mes tag, edited mdf pointer (inside skm).

    the texture could use a bit of smoothing too , but I am providing the base
    model, texture maps, excetra.

    possible uses : pack mule, or pack horse, that follows the party and carries everything.

    transportation portal* click model, and fast trek somewhere on the world map?
    (like a fade and teleport with an added clip video matching, say a party riding
    horses on the trail)
     

    Attached Files:

    Last edited: Jan 22, 2014
  2. Agetian

    Agetian Attorney General Administrator

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    A very nice model! :) Good job here!

    - Agetian
     
  3. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Finally!!! :notworthy
     
  4. Zoltec

    Zoltec Pгōdigium

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    Gulped! (In Awe) :ninja:

    Great model! :thumbsup:
     
  5. twisty

    twisty Morose Marauder

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    Mounted warriors perhaps?
     
  6. XVicious

    XVicious Established Member

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    That might be possible as an add-mesh (on the back of the horse), but as FAR as that being animated; animated warrior's is unlikeley.
     
  7. twisty

    twisty Morose Marauder

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    How hard would a drider be to make?
     
  8. XVicious

    XVicious Established Member

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    edit:
    to add more to this answer, in the past the drider has proved to be a very diffucult
    model to shape, because it is a hybrid alchemic like creature; It has been difficult
    to mold something that has animation, at least half of it, being the spider legs
    animated and the humanoid body not.

    this question has come up a few times,
    so I will expeirment some more with the drider, since
    it has been requested more then once.

    I had tried this in the past, with some failures,
    but I could try adding an addmesh possibly to solve this or trying a different approach to its compostion.
     
    Last edited: Sep 24, 2013
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