Hezrou stench... is it poison?

Discussion in 'The Temple of Elemental Evil' started by Marcus HT, Dec 1, 2013.

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  1. Marcus HT

    Marcus HT Member

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    I read somewhere that Hezrou stench was poison based (immunity to poison gave immunity to the stench and that delay or neutralize poison cured the effects). Is that not the case in TOEE? I set up my heaviest hitter with a periapt vs. poison. He charged the Hezrou and promptly got sickened. When I clicked the tooltip to see what the roll behind this was, I got nothing (it was just an invalid link, no roll window came up). Chalking it up to bad luck (yeah, I certainly roll plenty of 1s), I got my cleric involved and cast delay poison on the fighter. The spell went off but had no effect on the debilitating effect of the stench (I believe it's called 'staggered' ). Am I missing something in the mechanics?
     
  2. Marcus HT

    Marcus HT Member

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    A correction:

    Staggered seems to be from a different effect. The one from the Hezrou is noted as 'Hezrou stench'. That being said, measures against poison still seem to be ineffective against it.
     
  3. sirchet

    sirchet Force for Goodness Moderator Supporter

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    Stench (Ex): A hezrou’s skin produces a foul-smelling, toxic liquid whenever it fights. Any living creature (except other demons) within 10 feet must succeed on a DC 24 Fortitude save or be nauseated for as long as it remains within the affected area and for 1d4 rounds afterward. Creatures that successfully save are sickened for as long as they remain in the area. A creature that successfully saves cannot be affected again by the same hezrou’s stench for 24 hours. A delay poison or neutralize poison spell removes either condition from one creature. Creatures that have immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.. The save DC is Constitution-based.

    This is how the SRD defines the stench.

    So, IMHO fixing the poison should fix the stench, but alas TOEE sees it differently.
     
  4. Corwyn

    Corwyn Gnoll Pincushion

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    I haven't had much luck with Delay Poisen spell working in any situation. But against the Hezrou, neutralize poisen (potion or Keotums Ointment) works. Haven't tested the neutralize poisen spell.
    Failing that first saving throw can turn the Hezrou encounter into one of the most difficult in the nodes, all things considered.
     
    Last edited: Dec 1, 2013
  5. Marcus HT

    Marcus HT Member

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    Corwyn,

    The ointment! I threw it in a chest thinking someday it might come in handy. Looks like today is that day!

    Thanks!
     
  6. Corwyn

    Corwyn Gnoll Pincushion

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    Alas, the Ointment might not survive the Chest, as the chest 'eats' anything with charges, and the ointment's multiple uses are counted by toee as 'charges'. But I haven't tested it recently, so maybe the latest versions have changed/corrected that situation.
     
  7. Marcus HT

    Marcus HT Member

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    Luckily, the ointment never made it into the chest as I thought and was cluttering up the inventory of my cleric. It worked perfectly. I also had an opportunity to test the Neutralize Poison spell and that worked fine as well. As you had said, it seems to be a problem with Delay Poison. I'm also not convinced the periapt was working correctly, but now that the Hezrou is dead, I'm not going back! :)
     
  8. Corwyn

    Corwyn Gnoll Pincushion

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    Cool. That's good to know about Neutralize Poison spell. And I agree with you on the Periapt; I'm not convinced it works. One more thing about the Ointment -- it doesn't mix (same inventory) with the Golden Orb. Just sayin' ... I've lost more ointments that way ...
     
  9. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    I've got a feeling Delay Poison is broken by this, I had issues with it a while back when using it for something mundane (spider venom or something) and always meant to look into it, but never did...
     
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