I am sifting through the temple.dll currently used by Co8 and the original temple.dll using a Hex-Editor to compare the differences. My goal is to make a somewhat complete documentation of what is different about that DLL. 1) @0x2D0 (file): Byte pattern changed from "40 00 00 42" to "60 00 00 E0". Reason unknown. This does not seem to be in the code part of the executable. Could be a remapping table change. 2) Window size has been changed @1000164A Arguments have been changed from 800, 600 to 1024, 768 3) Co8 persistent data @10002D29 (gamelib_load) call inserted to 11EB6966 @10004865 (gamelib_save) call inserted to 11EB6940 4) Font Change @10005366 argument changed from 10->12 and arial-10 to priory-12 @1005357E same as above 5) Party Size 5->6 change @1002BBED operand changed from 5 to 6 6) NPC Followers 3->2 ?? @1002BC4D operand changed from 3 to 2 7) AI Followers 5->10 @1002BCAD operand changed from 5 to 10 8) Paladin Reputation 18 disallowed (?) @ 10054808 + 18 value changed from 1 to 0 9) Unknown @100668D1 Call to sub 1002B360 was removed and replaced with result 0 Seems to be related to party size @1006C935 Call to sub 1002B360 was removed and replaced with result 0 @1006EC34 Entire function seems to have been replaced with jmp to 11EB6650 @1006FE1B Operand 5077 replaced with 5078 @1007173C same as above @1007661F Call inserted to 11EB6437 @100777D0 Functions inserted (Used below to replace LUT): .text:100777D0 db 3Eh .text:100777D0 movzx edx, word_1027827C[edx*2] .text:100777D9 retn .text:100777DA db 3Eh .text:100777DA movzx edx, word_10278294[edx*2] .text:100777E3 retn @10077880 Lookup table replaced with call to: From: mov edx, ds:dword_1027827C[edx*4] To: sub_100777D0 (see above) @1007788F Lookup table replaced with call to: From: mov edx, ds:dword_10278294[edx*4] To: call sub_100777DA @1007789E Lookup table replaced with call to: From: mov edx, ds:dword_102782AC[edx*4] To: call sub_10077964 @10077964 Functions inserted (used above to replace LUT): .text:10077964 db 3Eh .text:10077964 movzx edx, word_102782AC[edx*2] .text:1007796D retn @1007BF10 Entire function replaced with call to 11EB6AA0 (Original function compared something to 649 and 10) @1007C49F Argument changed from 5 to 6 (party size related?) (although something has feat by class is called below) @1007C5F4 Part of function replaced by jmp to 1007C757 @1007C757 Function inserted: .text:1007C757 cmp ebx, 39h ; '9' .text:1007C75A jz loc_1007C5F9 .text:1007C760 cmp ebx, 3Ah ; ':' .text:1007C763 jz loc_1007C5F9 .text:1007C769 jmp loc_1007C613 Feat related?
Attached Spell Slinger's Notes I'll also poke around for moebius's stuff, and there should be some docs for stuff alteted by TFE-X too. Edit: attached DLL notes from 3.0.4 (moebius?) Also attaching DLL notes from moebius fixpack itself. Seems like a more advanced version of the 3.0.4 file. Now from 4.0.0 as well. The txt files are the same as 3.0.4 (less content than in Moebius' patch), but there's also a .doc that compiles some of Moebius' txts from the latest release.
PC/NPC count mod: http://www.co8.org/forum/showthread.php?t=1031 Level Cap Remover: http://www.co8.org/forum/showthread.php?t=1034 Drifter's Fixes: Bard bugfix: http://www.co8.org/forum/showthread.php?p=12799 Dexterity bonus/malus fix: http://www.co8.org/forum/showthread.php?p=14564#post14564 MaxHP: http://www.co8.org/forum/showpost.php?p=14161&postcount=38 Calculation of total Hitpoints for Critters: http://www.co8.org/forum/showthread.php?p=13956 Humble NPCs: http://www.co8.org/forum/showthread.php?t=1809 SpellSlinger's version of it: http://www.co8.org/forum/showthread.php?t=4660 Garl Glittergold domain fix: http://www.co8.org/forum/showthread.php?t=10275&highlight=Garl+Glittergold Pointbuy: http://www.co8.org/forum/showthread.php?t=7555
Just remembered - there was a very minor hack that a passerby member suggested and I implemented a couple releases ago. I think it had something to do with correcting a diety. Having a senior moment right now and can't recall more than that, but I'll have a look in the readmes, and I do recall that it was briefly discussed somewhere in GM. edit Senior moment begone! Here it is: http://www.co8.org/forum/showthread.php?t=10275