Guess the Column Name, Part II

Discussion in 'General Modification' started by dulcaoin, Mar 22, 2005.

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  1. dulcaoin

    dulcaoin Established Member Veteran

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    Ok, here are the remaining columns -- (those that aren't blank for every row of the table) that I'm still not sure of the use for; in parts so I don't overflow a message buffer.

    If anyone wants to hazard some guesses, I'm quite interested to hear (read) your thoughts. Included in the column number (I'm starting from 0), a set showing all the different values found in the column, a set listing the different categories of object that have defined values in the column, and then a line for each object with a value, including its ID, name, type (in parens), and the value for the column.

    -----

    [026] beggar_???: {4, 6} {obj_t_npc}
    14287 Otello the Beggar (obj_t_npc) = 4
    14288 Cavanaugh the Beggar (obj_t_npc) = 6


    [029] ???: {4005, 5020} {obj_t_scenery, obj_t_weapon}
    2016 mill wheel (obj_t_scenery) = 4005
    4108 longbow of frost (obj_t_weapon) = 5020
    4191 longbow+1 (obj_t_weapon) = 5020


    [031] scenery_???: {3.1415926535} {obj_t_scenery}
    2011 Door Icon (obj_t_scenery) = 3.14159265358
    2012 Ladder Down Icon (obj_t_scenery) = 3.14159265358
    2013 Ladder Up Icon (obj_t_scenery) = 3.14159265358
    2014 Stairs Down Icon (obj_t_scenery) = 3.14159265358
    2015 Stairs Up Icon (obj_t_scenery) = 3.14159265358
    2035 Secret Door Icon (obj_t_scenery) = 3.14159265358
    2036 Secret Ladder Down Icon (obj_t_scenery) = 3.14159265358
    2037 Secret Ladder Up Icon (obj_t_scenery) = 3.14159265358
    2038 Secret Stairs Down Icon (obj_t_scenery) = 3.14159265358
    2039 Secret Stairs Up Icon (obj_t_scenery) = 3.14159265358


    [036] char_???: {36, 60, 63, 70, 72, 78, 96, 108, 120, 136, 140, 160} {obj_t_npc, obj_t_pc}
    13100 Burl Thunderstone (obj_t_pc) = 72
    13101 Loralei (obj_t_pc) = 72
    14090 Giant Lizard (obj_t_npc) = 36
    14109 Ice Lizard (obj_t_npc) = 136
    14111 Salamander (obj_t_npc) = 96
    14190 Carrion Crawler (obj_t_npc) = 36
    14212 Tubal (obj_t_npc) = 72
    14217 Hill Giant (obj_t_npc) = 120
    14218 Hill Giant (obj_t_npc) = 120
    14219 Hill Giant (obj_t_npc) = 120
    14220 Hill Giant (obj_t_npc) = 120
    14221 Hill Giant (obj_t_npc) = 120
    14235 Hill Giant (obj_t_npc) = 120
    14239 Gargoyle (obj_t_npc) = 108
    14240 Kapoacinth (obj_t_npc) = 78
    14241 Minotaur (obj_t_npc) = 78
    14243 Harpy (obj_t_npc) = 108
    14244 Juggernaut (obj_t_npc) = 70
    14258 Vrock (obj_t_npc) = 140
    14260 Umber Hulk (obj_t_npc) = 108
    14261 Vodyanoi (obj_t_npc) = 108
    14272 Scorpp (obj_t_npc) = 120
    14275 Drelb (obj_t_npc) = 78
    14279 Seahag (obj_t_npc) = 108
    14280 Groaning Spirit (obj_t_npc) = 108
    14286 Balor (obj_t_npc) = 160
    14300 Fire toad (obj_t_npc) = 60
    14343 Hydra (obj_t_npc) = 63
    14358 Balor Guardian (obj_t_npc) = 160
    14361 Vrock Guardian (obj_t_npc) = 140
    14384 Flamebrother (obj_t_npc) = 96
    14392 Celestial Dog (obj_t_npc) = 36
    14450 Dire Lizard (obj_t_npc) = 36


    [042] container_???: {22, 23, 24, 25, 26, 27, 28, 30, 32} {obj_t_container}
    1007 Nira's chest (obj_t_container) = 28
    1008 Jaroo's chest (obj_t_container) = 28
    1009 Rentsch's chest (obj_t_container) = 22
    1010 Tower brigand leader's chest (obj_t_container) = 23
    1011 Romag's chest (obj_t_container) = 24
    1012 Alrrem's chest (obj_t_container) = 23
    1013 Belsornig's chest (obj_t_container) = 26
    1014 Kelno's chest (obj_t_container) = 22
    1015 Feldrin's chest (obj_t_container) = 26
    1016 Smigmal's chest (obj_t_container) = 27
    1017 Falrinth's chest (obj_t_container) = 25
    1018 Senshock's chest (obj_t_container) = 28
    1019 Ettin's treasure chest (obj_t_container) = 25
    1020 Ettin's empty chest A (obj_t_container) = 26
    1021 Ettin's empty chest B (obj_t_container) = 26
    1022 Hedrack's Greater Temple chest 1 (obj_t_container) = 32
    1023 Hedrack's Greater Temple chest 2 (obj_t_container) = 32
    1024 Hedrack's Greater Temple chest 3 (obj_t_container) = 32
    1025 Hedrack's Greater Temple chest 4 (obj_t_container) = 32
    1026 Spore chest (obj_t_container) = 25
    1032 Banshee chest (obj_t_container) = 30


    [043] container_???: {2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15} {obj_t_container}
    1007 Nira's chest (obj_t_container) = 2
    1008 Jaroo's chest (obj_t_container) = 3
    1009 Rentsch's chest (obj_t_container) = 4
    1010 Tower brigand leader's chest (obj_t_container) = 5
    1011 Romag's chest (obj_t_container) = 6
    1012 Alrrem's chest (obj_t_container) = 7
    1013 Belsornig's chest (obj_t_container) = 8
    1014 Kelno's chest (obj_t_container) = 9
    1015 Feldrin's chest (obj_t_container) = 10
    1016 Smigmal's chest (obj_t_container) = 11
    1017 Falrinth's chest (obj_t_container) = 12
    1018 Senshock's chest (obj_t_container) = 13
    1019 Ettin's treasure chest (obj_t_container) = 14
    1020 Ettin's empty chest A (obj_t_container) = 14
    1021 Ettin's empty chest B (obj_t_container) = 14
    1022 Hedrack's Greater Temple chest 1 (obj_t_container) = 15
    1023 Hedrack's Greater Temple chest 2 (obj_t_container) = 15
    1024 Hedrack's Greater Temple chest 3 (obj_t_container) = 15
    1025 Hedrack's Greater Temple chest 4 (obj_t_container) = 15


    [056] money_???: {7000, 7001, 7002, 7003} {obj_t_money}
    7000 Copper (obj_t_money) = 7000
    7001 Silver (obj_t_money) = 7001
    7002 Gold (obj_t_money) = 7002
    7003 Platinum (obj_t_money) = 7003


    [067] weapon_???: {10101} {obj_t_weapon}
    4197 Jaer's spheres of fire (obj_t_weapon) = 10101
    4224 Holy water (obj_t_weapon) = 10101
    4225 Kelno's vial of unholy water (obj_t_weapon) = 10101
    4226 Unholy water (obj_t_weapon) = 10101
     
  2. dulcaoin

    dulcaoin Established Member Veteran

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    [089] key_???: {0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21} {obj_t_key}
    10000 Gold key (obj_t_key) = 0
    10001 Rusty iron key (obj_t_key) = 0
    10002 Nira's key (obj_t_key) = 2
    10003 Jaroo's key (obj_t_key) = 3
    10004 Rentsch's key (obj_t_key) = 4
    10005 Tower brigand leader's key (obj_t_key) = 5
    10006 Romag's key (obj_t_key) = 6
    10007 Alrrem's key (obj_t_key) = 7
    10008 Belsornig's key (obj_t_key) = 8
    10009 Kelno's key (obj_t_key) = 9
    10010 Feldrin's key (obj_t_key) = 10
    10011 Smigmal's key (obj_t_key) = 11
    10012 Falrinth's key (obj_t_key) = 12
    10013 Senshock's key (obj_t_key) = 13
    10014 Ettin's key (obj_t_key) = 14
    10015 Hedrack's key (obj_t_key) = 15
    10016 Northwest troll's key (obj_t_key) = 16
    10017 Northeast troll's key (obj_t_key) = 17
    10018 Southwest troll's key (obj_t_key) = 18
    10019 Southeast troll's key (obj_t_key) = 19
    10020 CN Vignette door key (obj_t_key) = 20
    10021 Small gold key (obj_t_key) = 21


    [091] written_???: {1, 3} {obj_t_written}
    11000 Book (obj_t_written) = 1
    11001 Note (obj_t_written) = 3
    11002 Note from Smigmal Redhand (obj_t_written) = 3
    11003 Lareth's diary (obj_t_written) = 1
    11004 Romag's diary (obj_t_written) = 1
    11005 Burne's moathouse map (obj_t_written) = 3
    11006 Alira's temple map (obj_t_written) = 3
    11007 Ragged Note to Terjon (obj_t_written) = 3


    [092] written_???: {1, 2, 3, 4} {obj_t_written}
    11002 Note from Smigmal Redhand (obj_t_written) = 1
    11005 Burne's moathouse map (obj_t_written) = 2
    11006 Alira's temple map (obj_t_written) = 3
    11007 Ragged Note to Terjon (obj_t_written) = 4


    [095] bag_???: {2} {obj_t_bag}
    16001 Pouch (obj_t_bag) = 2


    [110] npc_???: {20, 23, 25, 50} {obj_t_npc}
    14303 Assassin (obj_t_npc) = 25
    14323 Murderous thief (obj_t_npc) = 25
    14324 Dead woman (obj_t_npc) = 25
    14409 Mona (obj_t_npc) = 50
    14410 Serena (obj_t_npc) = 23
    14411 Frederic Bertram (obj_t_npc) = 20
    14434 Tutorial Room1 (obj_t_npc) = 25
    14435 Tutorial Room2 (obj_t_npc) = 25
    14436 Tutorial Room3 (obj_t_npc) = 25
    14437 Tutorial Room4 (obj_t_npc) = 25
    14438 Tutorial Room6 (obj_t_npc) = 25
    14439 Tutorial Room7 (obj_t_npc) = 25
    14440 Passage Icon (obj_t_npc) = 25
    14441 Tutorial Room9 (obj_t_npc) = 25
    14442 Tutorial End Dude (obj_t_npc) = 25
    14443 Before Zombies (obj_t_npc) = 25
     
  3. dulcaoin

    dulcaoin Established Member Veteran

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    these match description ID, but aren't on every character record
    [128] char_???: {13105, 14019, 14042, 14044, 14058, 14059, 14104, 14106, 14153, 14154, 14155, 14156, 14157, 14193, 14194, 14195, 14196, 14197, 14198, 14200, 14203, 14204, 14205, 14206, 14207, 14208, 14209, 14210, 14211, 14212, 14222, 14223, 14224, 14225, 14226, 14227, 14228, 14229, 14230, 14231, 14232, 14233, 14234, 14236, 14237, 14238, 14239, 14240, 14241, 14242, 14243, 14244, 14245, 14246, 14247, 14248, 14249, 14250, 14251, 14252, 14253, 14254, 14255, 14256, 14257, 14258, 14259, 14260, 14261, 14262, 14263, 14264, 14265, 14266, 14267, 14268, 14269, 14270, 14271, 14272, 14273, 14274, 14275, 14276, 14277, 14279, 14280, 14281, 14282, 14283, 14284, 14285, 14286, 14287, 14288, 14315, 14331, 14332, 14333, 14334, 14335, 14336, 14337, 14338, 14339, 14340, 14341, 14342, 14343, 14344, 14348, 14349, 14350, 14353, 14354, 14355, 14356, 14358, 14359, 14360, 14361, 14371, 14409, 14410, 14411, 14413, 14414, 14415, 14416, 14418, 14419, 14421, 14423, 14424, 14425, 14426, 14427, 14428, 14429, 14430, 14431, 14432, 14434, 14435, 14436, 14437, 14438, 14439, 14440, 14441, 14442, 14443, 14445, 14446, 14447, 14448} {obj_t_npc, obj_t_pc}
    13105 Valkor (obj_t_pc) = 13105
    14019 Otello (obj_t_npc) = 14019
    14042 Valden (obj_t_npc) = 14042
    14044 Tarim (obj_t_npc) = 14044
    14058 Lisbeth (obj_t_npc) = 14058
    14059 Bing (obj_t_npc) = 14059
    14104 Laszlo (obj_t_npc) = 14104
    14106 Eddie (obj_t_npc) = 14106
    14153 Romag (obj_t_npc) = 14153
    14154 Hartsch (obj_t_npc) = 14154
    14155 Alrrem (obj_t_npc) = 14155
    14156 Earth Temple Troop Commander (obj_t_npc) = 14156
    14157 Tower Sentinel (obj_t_npc) = 14157
    14193 Belsornig (obj_t_npc) = 14193
    14194 Kelno (obj_t_npc) = 14194
    14195 Oohlgrist (obj_t_npc) = 14195
    14196 Morgan (obj_t_npc) = 14196
    14197 Merrolan (obj_t_npc) = 14197
    14198 Nalorrem (obj_t_npc) = 14198
    14200 Wonnilon (obj_t_npc) = 14200
    14203 Countess Tillahi (obj_t_npc) = 14203
    14204 Sir Juffer (obj_t_npc) = 14204
    14205 Wicked (obj_t_npc) = 14205
    14206 Tuelk (obj_t_npc) = 14206
    14207 Pintark (obj_t_npc) = 14207
    14208 Ted (obj_t_npc) = 14208
    14209 Ed (obj_t_npc) = 14209
    14210 Ed (obj_t_npc) = 14210
    14211 Antonio (obj_t_npc) = 14211
    14212 Tubal (obj_t_npc) = 14212
    14222 Paida (obj_t_npc) = 14222
    14223 Murraya (obj_t_npc) = 14223
    14224 Aern (obj_t_npc) = 14224
    14225 Kelleen (obj_t_npc) = 14225
    14226 Barkinar (obj_t_npc) = 14226
    14227 Deggum (obj_t_npc) = 14227
    14228 Whitman (obj_t_npc) = 14228
    14229 Turnkey (obj_t_npc) = 14229
    14230 Mandy (obj_t_npc) = 14230
    14231 Grurz (obj_t_npc) = 14231
    14232 Smigmal Redhand (obj_t_npc) = 14232
    14233 Senshock (obj_t_npc) = 14233
    14234 Prince Thrommel (obj_t_npc) = 14234
    14236 Kella (obj_t_npc) = 14236
    14237 Falrinth (obj_t_npc) = 14237
    14238 Ettin (obj_t_npc) = 14238
    14239 Gargoyle (obj_t_npc) = 14239
    14240 Kapoacinth (obj_t_npc) = 14240
    14241 Minotaur (obj_t_npc) = 14241
    14242 Stone Minotaur (obj_t_npc) = 14242
    14243 Harpy (obj_t_npc) = 14243
    14244 Juggernaut (obj_t_npc) = 14244
    14245 Crystal Mirror (obj_t_npc) = 14245
    14246 Bassanio (obj_t_npc) = 14246
    14247 Bugbear (obj_t_npc) = 14247
    14248 Ogre Chief (obj_t_npc) = 14248
    14249 Ogre (obj_t_npc) = 14249
    14250 Female Prisoner (obj_t_npc) = 14250
    14251 Female Prisoner (obj_t_npc) = 14251
    14252 Bugbear (obj_t_npc) = 14252
    14253 Feldrin (obj_t_npc) = 14253
    14254 Brunk (obj_t_npc) = 14254
    14255 Grank (obj_t_npc) = 14255
    14256 Hedrack (obj_t_npc) = 14256
    14257 Ashrem (obj_t_npc) = 14257
    14258 Vrock (obj_t_npc) = 14258
    14259 Hezrou (obj_t_npc) = 14259
    14260 Umber Hulk (obj_t_npc) = 14260
    14261 Vodyanoi (obj_t_npc) = 14261
    14262 Troll (obj_t_npc) = 14262
    14263 Glabrezu (obj_t_npc) = 14263
    14264 Old Woman (obj_t_npc) = 14264
    14265 Zuggtmoy (obj_t_npc) = 14265
    14266 Iuz (obj_t_npc) = 14266
    14267 St. Cuthbert (obj_t_npc) = 14267
    14268 Darley (obj_t_npc) = 14268
    14269 Jaer (obj_t_npc) = 14269
    14270 Taki (obj_t_npc) = 14270
    14271 Sargen (obj_t_npc) = 14271
    14272 Scorpp (obj_t_npc) = 14272
    14273 Violet Fungi (obj_t_npc) = 14273
    14274 Hooting Fungi (obj_t_npc) = 14274
    14275 Drelb (obj_t_npc) = 14275
    14276 Yellow Mold (obj_t_npc) = 14276
    14277 Ascomid (obj_t_npc) = 14277
    14279 Seahag (obj_t_npc) = 14279
    14280 Groaning Spirit (obj_t_npc) = 14280
    14281 Basidirond (obj_t_npc) = 14281
    14282 Shrieker (obj_t_npc) = 14282
    14283 Ustilagor (obj_t_npc) = 14283
    14284 Phycomid (obj_t_npc) = 14284
    14285 Erliter the Beggar (obj_t_npc) = 14285
    14286 Balor (obj_t_npc) = 14286
    14287 Otello the Beggar (obj_t_npc) = 14287
    14288 Cavanaugh the Beggar (obj_t_npc) = 14288
    14315 Skole's goon (obj_t_npc) = 14315
    14331 Zaxis (obj_t_npc) = 14331
    14332 Ikian (obj_t_npc) = 14332
    14333 Vincent Visionmaker (obj_t_npc) = 14333
    14334 Ogavick (obj_t_npc) = 14334
    14335 Non (obj_t_npc) = 14335
    14336 Neukoln (obj_t_npc) = 14336
    14337 Earth Temple Guard (obj_t_npc) = 14337
    14338 Earth Temple Fighter (obj_t_npc) = 14338
    14339 Earth Temple Lieutenant (obj_t_npc) = 14339
    14340 Efreeti (obj_t_npc) = 14340
    14341 Galeb duhr (obj_t_npc) = 14341
    14342 Lamia (obj_t_npc) = 14342
    14343 Hydra (obj_t_npc) = 14343
    14344 Werewolf (obj_t_npc) = 14344
    14348 Greater Temple Guard (obj_t_npc) = 14348
    14349 Greater Temple Guard Leader (obj_t_npc) = 14349
    14350 The Littlest Troll (obj_t_npc) = 14350
    14353 Ogre Shaman (obj_t_npc) = 14353
    14354 Greater Temple Ogre Chieftain (obj_t_npc) = 14354
    14355 Greater Temple Ogre Leader (obj_t_npc) = 14355
    14356 Greater Temple Ogre Shaman (obj_t_npc) = 14356
    14358 Balor Guardian (obj_t_npc) = 14358
    14359 Glabrezu Guardian (obj_t_npc) = 14359
    14360 Hezrou Guardian (obj_t_npc) = 14360
    14361 Vrock Guardian (obj_t_npc) = 14361
    14371 Burne's Badger (obj_t_npc) = 14371
    14409 Mona (obj_t_npc) = 14409
    14410 Serena (obj_t_npc) = 14410
    14411 Frederic Bertram (obj_t_npc) = 14411
    14413 Lareth's diary (obj_t_npc) = 14413
    14414 Zuggtmoy lair portal controller (obj_t_npc) = 14414
    14415 Zuggtmoy throne controller (obj_t_npc) = 14415
    14416 Minotaur statue controller (obj_t_npc) = 14416
    14418 Mayor's Guard (obj_t_npc) = 14418
    14419 Hextor Temple Guard (obj_t_npc) = 14419
    14421 Darley (obj_t_npc) = 14421
    14423 Greater Temple Crossbowman (obj_t_npc) = 14423
    14424 Wizard (obj_t_npc) = 14424
    14425 Witch (obj_t_npc) = 14425
    14426 Juggernaut statue controller (obj_t_npc) = 14426
    14427 Romag's Diary (obj_t_npc) = 14427
    14428 Lamia (obj_t_npc) = 14428
    14429 Merchant Prisoner (obj_t_npc) = 14429
    14430 Merchant Prisoner (obj_t_npc) = 14430
    14431 Merchant Prisoner (obj_t_npc) = 14431
    14432 Ariel (obj_t_npc) = 14432
    14434 Tutorial Room1 (obj_t_npc) = 14434
    14435 Tutorial Room2 (obj_t_npc) = 14435
    14436 Tutorial Room3 (obj_t_npc) = 14436
    14437 Tutorial Room4 (obj_t_npc) = 14437
    14438 Tutorial Room6 (obj_t_npc) = 14438
    14439 Tutorial Room7 (obj_t_npc) = 14439
    14440 Passage Icon (obj_t_npc) = 14440
    14441 Tutorial Room9 (obj_t_npc) = 14441
    14442 Tutorial End Dude (obj_t_npc) = 14442
    14443 Before Zombies (obj_t_npc) = 14443
    14445 Behemoth Kingfrog (obj_t_npc) = 14445
    14446 Dex (obj_t_npc) = 14446
    14447 Pishella (obj_t_npc) = 14447
    14448 Ogre (obj_t_npc) = 14448
     
  4. dulcaoin

    dulcaoin Established Member Veteran

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    [153] npc_???: {2} {obj_t_npc}
    14057 Giant Frog (obj_t_npc) = 2
    14300 Fire toad (obj_t_npc) = 2
    14445 Behemoth Kingfrog (obj_t_npc) = 2
     
  5. Livonya

    Livonya Established Member

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    I know what columns 42 and 43 are for, but can't explain them perfectly from work...

    Column 42 refers to either the DC for pick lock or disarm (again I need to look at my notes at home).

    Column 43 references the line number in the traps.tab and is used in combination with one of the other columns to link to the proper script

    I can explain them in more detail later if you need, but that should be enough to quickly figure out their exact uses...

    - Livonya
     
  6. dulcaoin

    dulcaoin Established Member Veteran

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    thanks! This helps a lot

    I'm gonna guess pick lock, as it looks like traps.tab has a DC column as well, and that would be the disarm DC, I'm betting.

    Please let me know what your notes say later, though...

    -- d
     
  7. Livonya

    Livonya Established Member

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    D -

    Yeah, it is pick lock.

    I forgot all doors have the same DC, so yeah it is pick lock.

    - Livonya
     
  8. dulcaoin

    dulcaoin Established Member Veteran

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    Also, right after posting the lists (these are FRESH, you know), I realized that 89 is the index of the key in the keylist. So add 10000, and you have the key ID.

    Well, mostly, obviously the rusty key has a "bug" and has 0 instead of 1.

    -- dulcaoin
     
  9. dulcaoin

    dulcaoin Established Member Veteran

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    Hmm. Very interesting.

    So from the layout of container columns:

    [041] container_flags:
    OCOF_LOCKED
    obj_t_container

    [042] container_pick_lock_DC:
    22, 23, 24, 25, 26, 27, 28, 30, 32
    obj_t_container

    [043] container_trap_id: [/data/rules/traps.tab]
    2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
    obj_t_container

    I'm willing to bet that 38 and 39 would now be known (since 37 is the portal_flags, being either blank or OPF_LOCKED).

    That would make 38 and 39 strong candidates for [038] portal_pick_lock_DC (since all are currently blank, that leads to your assertion that all doors have the same DC currently), and [039] portal_trap_id. no doors are currently trapped in the game, right?

    -- d
     
    Last edited: Mar 22, 2005
  10. Livonya

    Livonya Established Member

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    D -

    I would LOVE to make the doors more difficult to pick, so if you are correct about that then that would be awesome.

    Currently you take 20 when picking the doors and the door locks are all set at DC 20 so you always suceed in picking them... at least this is how I remember it...

    And you are correct, there are no trapped doors... and again I would LOVE to be able to trap some of them.... that would be wonderful.

    There are far too few traps and locks in TOEE and having more options to add traps and locks would be wonderous...

    - Livonya
     
  11. dulcaoin

    dulcaoin Established Member Veteran

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    I agree, doors MUST be trappable for TOEE to be moddable in a significant and "cool factor" way.

    And you meant "Wondrous"

    :p

    A favored joke, since many _Troika_ folks typo'ed "wondrous" into "wonderous"

    But enough razzing....

    What other columns do you have info for? Have you shared all from your notes yet?

    -- d
     
  12. Morpheus

    Morpheus Mindflayer Veteran

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    Just curious ... Have you found out a bit more about these columns, dulcaoin? And are you still working on your protos.tab editor?
     
  13. lord_graywolfe

    lord_graywolfe Wolfman

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    i have a question about the collums dulcaoin. in the bonus collums 168-200 where are they getting these bounus from. cause there is one listed as Fragarach as a bonus and id like to see exactly what that entails and see if it is changable at all and to see why the lawful and chaotic bounus you can add here dont seem to do anything like the holy and unholy ones do.
     
  14. dulcaoin

    dulcaoin Established Member Veteran

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    I'm pretty sure Livonya is better suited to answer this question.

    I had gone through collecting information on what each column did so I could properly label each data item as it was editable in my protos.tab editor; but I've had very little time to actually change any values and observe the results.

    Yes, the editor is still being worked on, but very very slowly; partially because I've been very busy with other life issues, and partially because I won't release something that's basically a grid editor; it's gonna be much fancier, more like my patcher, more like Arcanum's WorldEd (but, again, even more "pro" in the UI than that was). I'll only release something that would make a game dev company say "Damn, we should hire THIS guy to do our toolset next time!" (just to give you an idea of the bar I'm setting).

    I'm also still in the "information gathering" stage. I'm hopeful that .mob and .sec and .WhateverElse can be deciphered, because they all fit into a large picture. Protos are the prototype elements, but then .mob files will modify those elements before the objects are actually placed in-game, and there may be other irons in the fire. I don't want to design the world's coolest prototype editor, just to find I need to RE-design the interface to make it "flow" best with mobile (.mob) objects.

    -- d
     
  15. lord_graywolfe

    lord_graywolfe Wolfman

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    i understand dulcaoin im afraid that it is in fact writen in stone and unchangable but i was hoping so i could fix scather and fragarach. oh well
     
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