Does anyone know how to identify individual elements of the pc.group_list()? Like individual elements of the game.party are game.party[0], game.party[1] etc - what about the group_list()? Li'l help! :tired:
What is the group.list as opposed to the game.party? Everything including charms and animal companions and whatnot? If so, I have no idea. ed. Yeah - that would explain why Wilfrick gives Verbobonc badges to pet toads and whatnot.
"We don't need no stinking badges! Our badgers, though..." Blue identified that difference a while back, gosh bless 'im. Trying to do a spell but I assume people will want to cast it on the whole party and not just the main folks. I swear I can't get a single script to work atm.
Heh-heh ... the other day I had if (game.global_vars[xxx] == 1): fail. Seriously. There seem to be very limited references to pc.group_list() in scr btw.
You can access it just the same: Code: game.leader.group_list()[0] game.leader.group_list()[1] etc If you want to be more careful: Code: a=game.leader.group_list() a[0]
Thanks Sitra - I thought about trying that but decided it looked too silly On another silly note, I've had 'game.leader' fail for no reason and had to replace with 'game.party[0]' to make things work. Intermittently. Inconsistently. For no apparent reason.