Google Sketchup

Discussion in 'Maps, Textures, and Graphics' started by Ax Thrower, Nov 15, 2006.

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  1. Ax Thrower

    Ax Thrower Blood Lust

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    I am going to develop some wall/window/door templates for this program...
    Basics:
    Width 6-1/2"
    Height 8'
    Length 10' & 20' sections
    Door openings 36" x 7'
    Window openings 30"x36"
    I will also make beams to go along with them, as this would allow people to fab rooms quickly. I will post updates as I proceed.
     
  2. maggit

    maggit Zombie RipTorn Wonka

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    Cool, although the angle of perspective
    seems to be wrong for ToEE purposes.
     
  3. Ax Thrower

    Ax Thrower Blood Lust

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    The angle of perspective could be set whereever we need it ... by rotating on the axis'.. my major concern at this point is to ensure that we can use it to create new maps in an isometric view .... (I could turn it upside down and on end if people wanted it.)
     
  4. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    I HAVE downloaded it for testing, but haven't got around to it.

    Simple photo-shopping a character into it should tell u that the perspective problem Allyx mentioned will be there. You've got to find the 'save as isometric' button (or equivalent) on your tool, dude! When u do, I hope you make endless maps for us to use, but until you can do it, your maps are going to have to be very small or the perspective issue is going to kill them.
     
  5. Ax Thrower

    Ax Thrower Blood Lust

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    I have been looking into that and there are perspective options that you can set, what angle do I need to set the map to give us the best modeling angle.. I know that I will never come close to Screegs work, but I will do my best to provide us with new content... if people can give me idea's of what types of maps they want I can play around with some idea's...
     
  6. Ax Thrower

    Ax Thrower Blood Lust

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    S...T... thoughts... I used the following settings
    Camera: ISO
    Perspective - Checked
    Field of View - manually adjust to attain wall heights that appear similar
     

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  7. maggit

    maggit Zombie RipTorn Wonka

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    Looks cool. A little bit of graphical editing
    and it may look quite good and realistic.
    By this I mean getting rid of those contour
    lines and obtaining better textures. Great
    job nonetheless.
     
  8. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Hey good work! Thats a map we can mod :)

    If 'countour lines' means the black lines around everything, then yeah, I would give them a miss.
     
  9. maggit

    maggit Zombie RipTorn Wonka

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    Well that's what the word contour means, does it?
    I don't know, I'm not a native speaker. ;)
     
  10. Ax Thrower

    Ax Thrower Blood Lust

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    ... will look at that today, however I'm thinking if we dont extrude the wall thickness as much that they wont appear as predominant...

    When we finalize, I will post the prefab wall sections to allow people to build quicker, and it also uses standard jpg graphic files for the material's so I should be able to copy over other programs files to give us a larger variety.


    ***** edit at 9:45 am ****
    I can soften / smooth the lines which reduces them from glaring out at you but, there is still a minimal line in order to see the dimensions of the object.

    **** edit at 9:46 *****
    I turned off edges and now perfect (look mom no lines....):drunk:
     
    Last edited: Nov 21, 2006
  11. Ax Thrower

    Ax Thrower Blood Lust

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    two options...
    1 --> shows edging
    2 --> does not show edging
     

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  12. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Well I for one prefer no-edged. :)
     
  13. maggit

    maggit Zombie RipTorn Wonka

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  14. Ax Thrower

    Ax Thrower Blood Lust

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    within google sketch

    click:
    view
    rendering
    uncheck edges
    uncheck profile edges (although this could be left on to get a feeling of depth)

    depending on your color scheme, you might need to work with the shades on the objects to attain a dimensional perspective when you turn off all of the edges
     
  15. Ax Thrower

    Ax Thrower Blood Lust

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    This is from a mini module called "Base of Ops" ... and I did not set the field of view so it will be slightly off ...
     

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