I decided to improve upon the incompleted knoll caves in the caves if chaos for the CO8 KOTB mod for ToEE as it appears there aren't going to be any more updates for this awesome mod. The update to the mod is posted on moddb at https://www.moddb.com/games/the-tem...oee-keep-on-the-borderlands-mod#downloadsform
"Sir Brian went a journey, and he found a lot of bad art, He pulled it out and modded it and blipped it on the head". Nicely done Sir Brian. If you could be bothered, would you like to do the Hobgoblin Cave as well for continuity sake?
Already working in it..its turning out great! I figured out how to use wb some but the split goes crazy with .bmps and the jpg puts the wrong tile names on so I have to manually rename each tile and several look the same. Once I sort that out and play test it I will post it.
https://www.moddb.com/games/the-tem...rderland-mod-for-the-temple-of-elemental-evil As promised, I finished the hobgoblin caves map for keep on the borderlands and posted it on moddb.
@Badsirbrian when you join the split maps together in WB you also get a text file with two sets of numbers in it, this helps split the map again with correct file names, but to make it work the text file first needs to be moved into the WB root folder, then you no longer need to manually rename the maps.
Thanks, I wish I would have known that earlier. I just tried copying the .txt files up a folder and that does work. Would have saved me several hours if the .txt was created in a place the program could find it. I kinda got used to thinking in hex coordinates and taking a half hour rename and verify all the tiles though...ughhh
On the topic of the gnoll caves I redid them again since the first posting and I think the v3.0 is even better.. its in the caves of choas update I just posted in moddb.