GameSpot's posted a new <a href=http://www.gamespot.com/pc/rpg/hellgatelondon/preview_6127908.html>preview</a> of Hellgate: London with some nifty details about the game. Here's a snippet: <blockquote>Like the Diablo games, Hellgate is built on randomization. The game creates random, unique levels every time you play, so no two players will ever experience the exact same game. Additionally, Hellgate randomizes much more, such as the loot that demons drop when they die, the generation of rare items, and more. Bill Roper, the CEO of Flagship, said during the presentation that Hellgate has a methodology that's about 10 times better than that of the Diablo games, meaning it can create better environments and items on the fly. One of the challenges involved in creating random 3D levels, though, is to make sure they remain believable, and the demo showed some gorgeous London city streets, all war-torn and empty, save for demons, of course. The game is set approximately five years after a demonic apocalypse cleans out the city, so London has the look of a gutted town. In addition, though the game takes place approximately 25 to 30 years from now, the developers have steered away from creating conventional firearms and weapons--the kind you'd expect to see in a shooter. Hellgate remains very much a role-playing game, and the exotic weapons, most of which can be modified and enhanced, can also be thought of as "spell delivery systems." We saw a ropelike beam that attached itself to a target and then sawed through any enemies it came into contact with, as well as other magical projectiles. And though it takes place from a first-person perspective, this won't be a twitch-based game, like conventional shooters, as your combat skills will rely on your character's level, skills and attributes, and weapon enhancements. </blockquote> Thanks <b>Saint Proverbius</b>.