Freezed water priest bug

Discussion in 'The Temple of Elemental Evil' started by Kurt, Nov 3, 2007.

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  1. Kurt

    Kurt Member

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    Another bug I had almost forgotten.
    The water temple high priest (don't recall the name), just wouldn't react this time. No more reaction than a statue.
    None of his group would initiate dialog, and when at some point I just blasted them, I just killed him, but he didn't activate the juggernaut; Also, when some days later I returned in that room, all corpses had "decayed", as usual, except for the high priest who was still lying on the ground... :eek:_O:
    I never happened before, it's the first time. (Clean and new install of ToEE with Atari patch 1 & 2, Co8 patch 5.0.0)




    And while we're at AI going AWOL, very often summoned creatures just stays there, doing nothing... It also happens to creatures summoned by the AI.
    Summoned creatures who fight normally can go inert after some rounds; Once a creature has gone inert, all creatures you might summon afterwards in that same combat session will be inert too. When combat is over, they are reacting normally; It's just that during combat they do nothing, like if some AI routine had crashed.

    Is that a known ToEE bug, or am I the only one experiencing this?
     
  2. Zebedee

    Zebedee Veteran Member Veteran

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    I believe the problems with the water temple were fixed in 5.04 by Blue.

    Never seen the summoned creature bug nor seen it reported before. Odd one.
     
  3. Kurt

    Kurt Member

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    So the water temple priest going inert is a confirmed one. All right.
    About the summons going apathetic, it's something I had (IIRC, it's been a long time) already 3 years ago, using Atari patch 1 and Co8 patch 2, on another computer. Quite annoying, even if it hits the opponent's summons: What would had been a good fight ends being a duel in a wax figure museum... :roll:


    BTW, for those modders out there: Please add some higher level opponents into the nodes. Going through the nodes is a walk in the park, if it weren't for the slowdowns. IMHO, if people can level up to 20, you should add a couple real nasty baddies in the nodes, for instance lots of other demons you can sneak past, or fight if you want. By the time you get to the nodes, everyone is too strong for the few critters of the original game.

    For those who played BG, remember the fun finding those Lichs and fighting them! You didn't have to (for instance if your party wasn't strong enough), they were secondary quests, but when you had a high-level party they gave a nice hard fight. I remember they were one of the main topics in the BG forums: 1. asking how to find them, 2. asking for help because their party gets slaughtered 3. boasting how they finally did it... :biggergri
     
  4. Zebedee

    Zebedee Veteran Member Veteran

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    It's a good idea Kurt about the nodes. There is a rebalancing project in the works (subject to modder time and KotB). Can't remember the specific thread - perhaps someone else can to save you having to trawl through the modding subforum to find it.

    Just a thought on levelling up to 20 though - although it is possible, in a full party with 3 NPCs it's darned difficult to do without an awful lot of farming by sleeping in areas with high XP critters. I tend to finish the game with a party of level 12 or 13 if I complete every quest and clear every area.

    Yeah the water temple problems were there in patch 3 IIRC, and Blue finally figured out how to fix it up. Was a horrid area - I used to get dialogue with the high priest going on whilst actually in combat.

    I probably don't use summoned monsters enough to have ever encountered the problem you've suffered, so might be a good idea if I try to do some testing when I get a bit of spare time in order to see if I can replicate.

    Your feedback is hugely appreciated Kurt - fresh eyes always spot things which have been missed before :)


    edit: think this is the rebalancing thread http://www.co8.org/forum/showthread.php?t=4338
     
    Last edited: Nov 4, 2007
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