Hi shin, here is all the stuff. I'm sorry, since I'm in late with the baggages for the travel, because I wasn't able to revert some of the NPCs. You'll have to do part of the work or wait untill I'll come back, BUT... 1 - I reverted Otis and Elmo as they were. If you really don't like the changes and copying an pasting with notepad doesn't work, I suggest you to open the protos editor twice manyally copying the NPCs from the fixed CON protos.tab so that it will be a quick process to revert the ones that you don't like. I thought that reverting all of them would have been a quicker process, but I'm really in hurry with the travel 2 - If you really don't like any of the changes, the latest version relased with unchanged NPCs is the one with the new brother smith's stock, that is fine. Please, just remember to shift mithral full plate kind from heavy to medium. 3 - here I'm posting files new files that are NOT for playing. mainly, they are: - the protos.tab with fixed leucrottas, and those 2 new characters about wich we spoke privately, do you remember? The game QTD AFTER loading the protos (they are fine) because of course it misses the scrpits, the PY and PYC files for the new NPCs. Accordingly with what told before, you have to switch leucrotta's scripts to the new guy (I hope you'll like the race that I used, it was missing in the game...) and add the invisibility spells that you like more for that thing that I told you.... of course the 2 new NPCs are at the end of the tab if you order it by column 0. - description and longdescription.mes This last files includes a bif o background for some magic items and some nice explanation for newbies. - elmo's py file. Since he was originally designed to multiclass to ranger, I switched his chainmail +1 with a chainshirt +1 and his large steel shield +2 with a buckler +2, so he may use his magic dagger in the left hand.
Ah, don't forget to remove leucrotta's script and to check leucrottas and the new NPCs lines in the protos.tab so that they won't cause any conflict.
Thanks for all that, yes I remember our private chat and have been giving it a lot of thought. But mainly I want to lean on Spike to send me the details of how the module handled that encounter. Have a safe trip!