I'm building a rogue/monk with finesse and flurry dualweild and i obviously do not want to go the unarmed route. I've tested and apparently there are no finesseable special monk weapons? The only one i have not tested is the siangham. Wich is the least ideal candiadte as it uses piercing dmg. But preferable to not having flurry. Has anyone done this and knows the right way? I also hear that you leave one hand unarmed and use anything in your other hand and still benefit from flurry. Is that correct?
I have made a two-weapon fighting rogue/monk before, and honestly it wasn't that impressive for a number of reasons. The best weapon for this, as far as I know, is the dao (sold by Ah Fong). It has everything you're looking for. It's light so it's finessable and you get the light off-hand weapon bonus. It's a special monk weapon so you can flurry it, and it does 1d8 19-20x2 which is pretty good for what it is. It requires the exotic weapon: butterfly sword feat. The only requirement for flurry is that you're unarmed or wield a flurry weapon in the main hand. You can use whatever you want in the off-hand, although the usual conditions like proficiency, light-weapon etc. obviously still apply. I'm not entirely sure what, if anything, would be better than the dao in the off-hand, though. Also keep in mind the bug where the first attack is done at -15 if you use the full attack option. I've read somewhere on this board that using trip attack as the first attack avoids the penalty, but then there's the bug where the opponent uses YOUR dex score to defend trip attempts, which sucks for high dex characters.
Well, i play 8.1.0 and the dao is NOT finesseable. I had high hopes for itbut it does not benefit from Dex. I know of this -15 issue with the monk but to say the truth... I Very rarely use the full attk Option. Maybe at later levels with 5 or 6 attacks i might think about using it more often. But i'll figure it out I am now using dual sianghams. Maybe will add a kukri in the offhand to see how that works. I can't remember if it is finesseable. Edit: ithink just turning flurry off for full attks is the best option. IMHO, flurry is not exactly a simple extra attack like the two weapon fighting style, it is more of a "double quick attack" thing, where one does not have the luxury of changing targets in e middle of it. That's at least how i'll choose to see it for this run and i dont think it will hurt me too much.
That's weird, because I just tested it in 8.1.0 and it definitely works here: The problem is that you lose all attacks after your current target dies. If you kill the guy in 1 hit your next (potentially quite a few with this character) attacks are lost.
What the ...? I tested it myself as well, but it wasn't on a monk, it was a rogue on another game. He was a halfling thou.... could that be it? I know about the full attack, yes. But this only applies if you are in position to attack more than one target. That also means you are in position to be attacked by more than one monster, and with fragile rogue-types i usually do not put myself in such position. And as I've said, if it comes to a situation where full attack is very desirable, I just turn off flurry and go with 1 or 2 less attacks. Of all the possible workarounds to this bug, I find this to be the least bothersome and it actually puts a spin on flurry: meaning it is a fast "FLURRY of BLOWS" that can only be executed on one single target. Not a simple "extra attack". IMHO, that should actually be the rule in D&D... But I'd really like to clear the air on what is going on with finesse and monk weapons in my game!!
There is an old thread on this site about monk weapons, builds and feats- I think your issues were covered in it. Have you tried dong a search for it?
Ì found out that the halfling was the issue with the Dao not being finesseable. I think I only now understand the difference between light and small weapons. Only when you play a small race that the small part starts to make a difference. For a regular sized character, a light mace and a dagger as just as light and finesseable. Will start this game over, with a dual tonfa weilding rogue/monk
"Light" is relative to character size. A small weapon is only light for a normal sized (and larger) character. For a normal sized character it works like this: Small weapon and smaller -> light weapon Medium weapon -> one-handed weapon Large weapon -> two-handed weapon For a small character (halfling, gnome) it works like this: Tiny weapon -> light weapon Small weapon -> one-handed weapon Large weapon -> two-handed weapon A dao is a small weapon and is thus a light weapon for a human, but a one-handed weapon (and not finesseable) for a halfling. Tonfas and sianghams are also small weapons and cannot be finessed by a halfling, but there is a "halfling siangham" which does 1d4 damage (vs 1d6 for a normal siangham). It's a tiny weapon and thus a light weapon for a small character. With enlarge person you move up one size category, and a greatsword becomes a one-handed weapon for a human, for example. Technically an enlarged human could wield a huge weapon in two hands, but I don't think there any huge weapon you can find through regular means. You can add them with the console, though, and they do work as intended: