File interactions, locations needed, and stuff of that nature.

Discussion in 'Negative Energy Plane' started by Aginor37, Sep 27, 2003.

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  1. Aginor37

    Aginor37 Member

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    Granted, this is an extremely preliminary thread, but I want to get it up and running so others can add input.

    So far as I can determine, the order files are called (during the load screen with the progress bar) bears a direct relationship to what directory you have to put your modded file in. For example , I have tried putting a modded proto.tab files in various subdirectories of the module dir (specifically ./modules/rules and ./modules/data/rules), with no changes being carried over to the actual game. However, when put into ./data/rules, my blacksmith sucessfully had his hair become white.

    From this I deduced that proto is a global unit, and thus called before any module-specific files, since other files (namely the map fog fix and wonderous item crafting fixes) work fine within the ./modules subdirectories. I haven't tested yet, but at this point I am assuming that other tab files are called in the same manner, so any changes in them would result in them needing to be in the global data directory. I will be testing this as soon as I get the test Jay/guards going, as this seems to be the easiest way of testing modded feats and such.

    If/when you have any further info on file/directory interaction, please add it to this thread, as I will be updating it as more is discovered. Later I will also be adding where specific files need to go.
     
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