Evil Party?

Discussion in 'The Temple of Elemental Evil' started by Obadiah, Apr 1, 2012.

Remove all ads!
  1. Obadiah

    Obadiah Member

    Joined:
    Nov 9, 2005
    Messages:
    62
    Likes Received:
    0
    I've ran through this game tons of times, but never finished it (or got that far for that matter) with an evil party. I want some suggestions for a good party mix. Given that evil clerics spontaneously cast inflict instead of heals, I was wondering if I needed 2 clerics or should 1 with potions be good enough? Usually, end game time, I have like 2,000 potions in my inventory, as I never seem to need them much except early in the game. Also, how good are druids? I never use them. Or rangers, monks or sorcerers for that matter.

    My typical party for good campaigns is as follows:
    rogue/bard/fighter - face man, ranged and longsword
    rogue/fighter - locks, traps and sneaking, 2 weapon fighter
    fighter/barbarian - 1/2 orc with greatsword
    cleric of pelor - turning and counterspell specialist, holy mace
    wizard - elf (bow) evoker (specialist wizard)
    fighter - my chaotic guy for Scather use

    Keep in mind that I won't craft my own gear, so I tend to build my party around weapons already available in game. Any suggestions would be appreciated.
     
  2. nyarlathotep

    nyarlathotep Merry Murder Maniac

    Joined:
    Feb 4, 2008
    Messages:
    355
    Likes Received:
    0
    If you build your cleric as a worshipper of a neutral god, you can choose between channeling positive or negative energy. But your cleric needs to be neutral. Also, when you worship Wee Jas, you don't have that choice - you automatically channel negative energy.
    The really nice and nifty thing about channeling negative energy, is the rebuke undead. While positive energy (turn undead) chases the more potent undeads away, they just stay in place when an evil priest does his thing, cowering in fear of your grim god's power. And the lesser undeads don't get destroyed, they become your little pet-zombies. Cheap meatshield, eventhough they're a bit smelly. And don't worry, they've seen worse in the Welcome Wench. Maybe Gundigoot will mutter something under his breath about those damn rattlebones not drinking his ale, or about finding pieces of rotting flesh in the bedsheets, but he doesn't let it notice.
    Now, an other workaround for the healing problem you could do, is to give your cleric the craft potion or scribe scroll feat. As such, you could always create some healing stuff for whenever you're in a tight spot.

    If you want to go all evil, then having a druid in your party is not such a bad idea, as he can double as an other healer. They're not specifically build for being a healer, but they do nicely. Otherwise, you could also try to bring in a bard into your party. You only get acces to your first healing spell once your bard is lvl 2, but since they are spontaneous casters, you can heal a lot with the bard.

    Now, for the rest, when I play evil parties, I always have at least one half-orc in it. But I assure you, a party with noting but half-orcs is quite potent. Granted, they're not the best of magic-users, but they don't make bad make magic-users either.
     
  3. Tathum

    Tathum Member

    Joined:
    Sep 6, 2011
    Messages:
    87
    Likes Received:
    0
    Only ever had two evil campaigns.

    Doing a solo CE campaign with a Half-Orc Fighter / Barbarian: This one isn't even fair to the other side. Glaive >> Combat Reflexes >> Great Cleave >> Whirlwind Attack - I can clear whole groups of mobs with ease. Five-foot step back and go again ... it's crazy. I started him with 10 levels in fighter and I'm now adding in the rest for Barbarian form Evasion and raging. He doesn't take much damage, but visiting mother Screng in Nulb for Heal potions helps out alot.

    I was able to go through all of Hickory Branch without heading back to town to heal or sell anything with this build and him alone. Large single mobs can be a bit tricky, but everything else just dies. It also really helps to pick up pots of Prot from Magic, Enlarge Person, and the occasional Heroism potion. The only bad thing about this is that you have to curb your lust for killing townsfolk if you want them to keep giving you the goods.

    My other evil party was a Lawful Evil group of three Clerics.

    LE - Cleric / Fighter
    LN - Cleric / Rogue
    NE - Cleric / Wizard

    That one hasn't been going to well, I don't think my Priest / Warrior is progressing as quickly as she could be, and as a frontline fighter, she needs to be a bit more beefy than her early spells are letting her be. And the Cleric / Wizard that specializes in Necromancy is ALOT weaker than I thought he would be. Casting fear spells may seem cool, but it's alot less useful than you'd think to have enemies running away from you constantly...
     
Our Host!