evil orc prisoners

Discussion in 'The Temple of Elemental Evil' started by Rique, Oct 26, 2008.

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  1. Rique

    Rique Astro Programmer

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    I am running an all half-orc party with a paladin, sorceress and bard/rogue, and added the orc prisoners from the temple 1st level, which I believed were not evil because the join option was available with a paladin in the party. So I was surprised to see them get a negative level when equipping with a holy weapon. I have never seen the paladin's detect evil do anything, and a detect evil cast by the cleric shows nothing with the orcs in the party. Are they evil? Is there a way to change their alignment if so? I tried the stat_base_set command from the console, but it returned what I assume is an error message: file "<string>", line 1, in ?
     
  2. Basil the Timid

    Basil the Timid Dont Mention the War

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    Detect Evil or detect anything AFAIK do not work properly - very unreliable. Those orcs are, in fact, lawful evil (as they were back in 1st edition). I am surprised the console command isn't working for you.

    The Atari buglist sticky thread will give you a good idea of what things Co8 has so far been both able and unable to fix.
     
    Last edited: Oct 26, 2008
  3. GuardianAngel82

    GuardianAngel82 Senior Member

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    There's an actual error in your command:

    game.party[0].stat_base_set(stat_alignment,#) will change the alignment of the left-most party member. Check the code carefully, I have about a 50% error rate myself. :thumbsup:
     
    Last edited: Oct 26, 2008
  4. Rique

    Rique Astro Programmer

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    Thank you, I double checked the commands list, and found that I had put parentheses instead of square brackets around the party member number when I carefully wrote out the command to enter. With brackets it worked fine.
     
  5. GuardianAngel82

    GuardianAngel82 Senior Member

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    Happy Lawful Neutralling! (?) :thumbsup:
     
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