do quicksave corrupt more often?

Discussion in 'The Temple of Elemental Evil' started by taltamir, Apr 10, 2010.

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  1. taltamir

    taltamir Established Member

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    there is a warning by gaer to not use quicksaves because they tend to corrupt (although I have been using them constantly without any corruption).

    do they corrupt more often then a regular save does? or is this meant as a warning not to use just a quicksave and instead use multiple save slots because your saves can corrupt at any moment (but equal chance of corruption on quick saves and regular saves)?
     
  2. TerMany

    TerMany Member

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    While I'm a complete noob here, I've read enough here to know that using quicksave is unwise. I think you should just use the regular save slots and make sure you have many different saves.

    You probably didn't need to start a new thread for this question since it seems like you already knew the answer.
     
  3. wizgeorge

    wizgeorge Prophet of Wizardy

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    It's suspected that F5/quicksave may interfer with certain triggers and scripts under certain circumstances.You may see it under some conditions but it's very random and rare.
     
  4. taltamir

    taltamir Established Member

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    i mapped quicksave to F12 and quickload to F9. I use them constantly without any errors. I make a new save every 10 minutes with a new numbered name... aka "001, 002, 003"...

    using quicksaves is a wonderful idea as long as you also keep good static saves. I do a quicksave every 30 seconds a permanent save every 10 minutes.

    What I want to know is if I am taking a risk in breaking scripts when using quicksave, and if said risk does not exist in saves made from within the menu.
    I THINK he meant his warning as "don't just use quciksaves without any static saves". that is, don't use only 1 save file without prior saves backups that allow you to backtract if something breaks. but it is POSSIBLE That quicksaves specifically break scripts and in which case you shouldn't use them at all
     
    Last edited: Apr 11, 2010
  5. Gaear

    Gaear Bastard Maestro Administrator

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    I believe the popular wisdom is that quicksaves may indeed not write all the necessary info to the save, which of course could lead to problems. They have traditionally been thought to be unstable, and I assume that is based on problem reports from their use over the years. I don't really recall exactly what the problems are, but rest assured that no one just made that up. Best not to use them. Likewise with the autosave on map change feature, which iirc Livonya said would interfere with scripts.
     
  6. Ausdoerrt

    Ausdoerrt Veteran Member

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    I've gotten away with just using Quick Save and some other backup saves once in a while a few times. Occasionally, they do get corrupted though. Maybe has something to do with them being constantly rewritten? If you rewrite normal saves a lot, they can get corrupted too.
     
  7. wizgeorge

    wizgeorge Prophet of Wizardy

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    Last time I used quicksave was before the Balor fight. Lost badly and reloaded. Things got so corrupt I had to start a new game. Now I make a point of saving in the safe green locations and the circular stairway. Haven't had a corrupt save since and I'm talking a few years.
     
  8. taltamir

    taltamir Established Member

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    The problem with the auto-save is that it interrupts the "heartbeat" script that occurs the moment you enter any new zone. Breaking a variety of things in the game. It ALWAYS breaks your game to use it. (or rather, to load any game from it... err, i think.. maybe just having it on breaks things... i forgot which it was)

    I have had quicksave and regular save corruption during vanilla... but I must have used quicksave a thousand times (i literally use it every 30 seconds) playing 5.7.2 and not a single problem...

    I will try to use it less though... I really wish there was something more specific or concrete about quicksaves...

    part of the reason i ask is because i experience horrendous lag in the regular save menu... i think it is related to the amount of save game files I have.

    you didn't have permanent saves for every 10 minutes of elapsed game time to fall back unto?

    Here is the thing... I had tons of saves corrupt on me... and it seems to be completely equal in amount between quick-saves and regular saves. it neither was much of a bother ever, and i haven't ever had to start a new game, because i know better and i make 1 permanent save every 10 minutes in every game I ever play. (I learned over years of experience with various games)...
    this also helps if i decide to replay a portion of the game for alternative endings... ill load a save from 10 hours ago made in chapter 1 and go from there.

    anyways, I just have this strong suspicion that people hate on quick-saves because they play a game with 1 and only 1 save and then it gets corrupted and they need to start a new game... Thanks everyone for the info but I really hoped there would be something concrete such as when liviona discovered exactly how and why auto-save broke the game rather then "we got lots of complaints about it"
     
    Last edited: Apr 12, 2010
  9. Ausdoerrt

    Ausdoerrt Veteran Member

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    Every 10 minutes? Geez, that's extreme. Especially considering some fights can last a lot longer than that. Also, that's a LOT of saves >___>

    I usually do a permanent save on levelup, and an occasional extra before "big fights"; more than enough.
     
  10. Gregorovitch

    Gregorovitch Member

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    I'm starting to get a lot of problems with the game crashing on random encounters on the way to town and back (this is a memory location unreadable bug and crashes out of the program, not a freeze). It happens about 50% of the time now.

    I don't know if this is to do with saves. Haven't used quick save at all (per advice) I use five rotating running saves instead and I also save on level ups and major decision points.

    I've also just had a complete freeze on an attempted save after a major battle which I'll have to replay now I guess.
     
  11. Gaear

    Gaear Bastard Maestro Administrator

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    Well it does date all the way back to the old Atari buglist, bug 20.

     
  12. Mortificator

    Mortificator Member

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    This happens to me as well. Have you experienced the assassin encounter on the world map? I haven't, even though I sold Lareth's boots. I'm wondering if there's some problem with loading that encounter.

    Anyway, it's less likely to happen if you make short trips, so instead of going directly from Homlett to Nulb, for example, you could hop to the Deklo Grove and to Emridy Meadows first. This only slightly alleviates the problem, however, and I've had occasion crashes even traveling between Homlett and the moathouse and between Nulb and the temple.

    I think the best thing to do is to rely on teleport to travel around the world map from now on. It's a fifth-level wizard & sorcerer spell, and Burne also sells scrolls of teleport. You could even spawn them using the console, which I wouldn't really consider unfair, considering it's to work around a bug.
     
  13. Gaear

    Gaear Bastard Maestro Administrator

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    Speaking of spawning via console, if you've done that and unknowingly input a bad proto (the game won't tell you this), that bad data will be written to your subsequent saves and corrupt them. All it takes to input a bad proto is a typo.
     
  14. Gregorovitch

    Gregorovitch Member

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    I think I've got the Teleport spell. I'll try that. No, I haven't been spawning things in the console. Don't even know how to fire it up in this game.
     
  15. Ausdoerrt

    Ausdoerrt Veteran Member

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    Could be the infamous gnoll caravan encounter crash. No idea if that's been fixed or not.

    Also, don't do battle saves unless you have to. I've noticed that they easily corrupt as well, not to mention that loading from one sprinkles the said battle with a myriad of pretty bugs regardless. Not a way to have a fun battle.
     
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