Discussion for thrown weapons

Discussion in 'The Temple of Elemental Evil' started by hammyh, Sep 3, 2021.

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  1. hammyh

    hammyh Established Member

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    I've been testing throwing spears/javelin for a bit and I have these thoughts:

    Although the SRD throwing ranges are implemented, I'm not sure that this translates well to ToEE. I think that at a minimum, javelin should be increased by at least 10' to 40' increment, considering that it can not be used in melee in ToEE. And possibly spears. Consider that there is a new xbow sniper feat that allows for 60' sneak attacks.

    It's pretty hard to avoid a range penalty unless in combat range for throwing spears, and javelins are only slightly better.

    I've been using a longspear radius as a guide -> character visible diameter is 20', which is the spear throwing increment.

    Also,
    Is there a better way to determine range, such as some mouse-over that I am unaware of?
     
    Last edited: Sep 3, 2021
  2. Pygmy

    Pygmy Established Member Supporter

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    The scout class uses a formula comparing the location of the scout before or after moving to check he/she has moved 10 ft and is thus eligible for skirmish bonuses.
    You can use the DM to see the location of character and his/her target; you can then enter a modification of the scout skirmish formula into a spreadsheet and calculate the precise distance between character and target.
     
  3. hammyh

    hammyh Established Member

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    Thanks for the idea...I'll think on it and might study the problem to see if this could be scripted in game - I might be talking BS here.

    The manual spreadsheet calc is a bit too much effort for each ranged shot for me atm; I'm not quite that obsessive yet. I'm starting to get a feel for the visual distance - I suppose that'll do for now.
     
  4. Sitra Achara

    Sitra Achara Senior Member

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    You can use the movement preview mode (hold alt) and see the path length that's green - that's your base movement rate, which is usually 20 or 30 ft.
     
  5. hammyh

    hammyh Established Member

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    Ahh, good suggestion. I never use the preview mode and forgot about it. I'll try this.
     
  6. hammyh

    hammyh Established Member

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    Is it possible to add ground items to the dead-body loot scrolling?

    For QoL = collecting thrown weapons that missed the target.
     
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