Darmagons new spells

Discussion in 'General Modification' started by darmagon, Jun 19, 2005.

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  1. darmagon

    darmagon stumbler in the dark

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    okay decided to start a new thread for download of my new spells to make things a little tidier. Remember to backup any changed files before unzipping the file. Alist of changed files is in the readme. Installation instructions are also in the readme. Have fun.
    EDIT: June 25, 2005
    - new revision of Disintegrate with sound and new eye-candy now in zip
    - Ray of clumsiness beta now added to zip
    - the zip is now over the 100 kb limit so I cannot include it as an attachment but
    you can get it here

    EDIT: July 23, 2005
    -new version with Ranger Paladin spells included. for details of use see the
    readme in the zip
    -miracle and finger of death added. Now sorcerers can be levelled to 14th
    -to download click on the above link

    EDIT: July 24, 2005
    Okay I f***ed up. Cujo changed some files in his mod but they were not included
    in the main release. One of the files was spells.mes. I was building on the old
    one. My release has now been fixed. If you downloaded before now (Sun, 24 Jul 2005 06:43:50 GMT) you can get the fix below. unzip to your toee data\mes folder and say yes to overwrite.
    EDIT: July 24, 2005
    serious bug found link on page linked to above disabled. need couple days to fix.

    There is a bug in ToEE, detailed here which makes Ray of Clumsiness not always a useful spell. Drifter has posted a fix for the bug in the same thread. If you plan on using Ray of Clumsiness I strongly urge you to get that fix
    Darmagon
     

    Attached Files:

    Last edited: Jul 25, 2005
  2. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Yeah, this version is much better. I guess the no initiative roll when cast isn't such a big problem after all, I tested a few other spells scorching ray and lightning bolt also don't call for an initiative roll.
     
    Last edited: Jun 19, 2005
  3. 0rion79

    0rion79 Established Member

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    Darmagon, good job: you're in the right way then! We'll wait for your next efforts :)
     
  4. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    Just used the spell, VERY NICE. The icky green colour is great... hey had one idea (ignore if u like), you know how when the cleric casts 'bless water' these blue droplets cascade over him? I thought that'd be a nice touch just before the character disappears, sorta like they are disintegrating - just a thought. Or maybe even after they have disappeared, an after effect. But having them just gone and their gear lying there, yeah THAT WORKS! :notworthy

    Been trying to add some sounds to it - you'd think it'd be easy by now wouldn't you :tired:
     
  5. darmagon

    darmagon stumbler in the dark

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    That does not happen here.....

    ShiningTed:

    I haven't really done too much with the eye-candy for the spell other than copying the effects for Ray of Enfeeblement and turning them Green for Disintegrate. I might try your suggestion later once i am done with my current spell. I think it was you who suggested Ray of Clumsiness (I may be misremembering). I have gotten it to work by using a negative bonus with Cat's Grace. It seems to work perfectly but I am not going to release it until I have done a thorough test :) And Yeah sound would be great, I haven't even started to delve into that area of things yet
    but I understand you have had success in that area. My hat is definitely off to you.

    Darmagon
     
    Last edited: Jun 22, 2005
  6. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    I re-tested and the problem did not re-occur, must be a one off.

    I've got some sounds working for this spell, shiningted is kindly hosting the files for me, here.
    http://www.savefile.com/files/3658705

    Oh and I can't take credit for the sounds themselves, they were unused sounds for the arcane lock spell!
     
    Last edited: Jun 20, 2005
  7. Allyx

    Allyx Master Crafter Global Moderator Supporter

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    Y'know mr BUMP has to be my favorite mr man of all time.
     
  8. darmagon

    darmagon stumbler in the dark

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    regarding Ray of clumsiness

    Found a bug with the calculation of maxdex bonus for armor that renders ray of clumsiness useless or worse in many situations. detailed here.
    So that spell is on the back burner until I can find a work around. I know Orion(79?) is hot to get 3rd and 4th level ranger and paladin spells working, but I am unable to find a way to do this. I have a few notions for what I want to do next. In particular I would like to try to implement some lower level (1-3) spells (original or just not implemented yet) that could add a new dimension to the game for spell-casters (within the limits of ToEE of course). So does anyone have any suggestions?

    EDIT: June 25, 2005. Ray of Clumsiness is now released due to Drifter's bug fix.
    See the initial post in this thread for details.

    Darmagon
     
    Last edited: Jun 25, 2005
  9. 0rion79

    0rion79 Established Member

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    Well, I would like them, but I won't die if they are not included in the game! But, if you have time, I think that you could add the missing spells with different names. For example, heal moderate wounds instead than cure moderate wounds :) But spells is your own part, I keep working on bugs related to core-rules ;)
     
  10. darmagon

    darmagon stumbler in the dark

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    new revision of new spells released see the initial post in this thread for details

    Darmagon
     
  11. darmagon

    darmagon stumbler in the dark

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    Orion, I took your suggestion and tried adding new spells for rangers with different names. I started with Heal Serious Wounds no luckl. On a hunch I also added the same spell for clerics. It does not show up for them either. It seems clear that the spell lists for classes that don't learn new spells are pre-done and somewhere that I cannot get at them. I would guess they are inside temple.dll and I don't have the skills to edit it. Sorry

    Darmagon
     
  12. 0rion79

    0rion79 Established Member

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    Bad luck, really. At least you did a try and we know something more now, and that we just have to make a deep dll hacking :p
     
  13. darmagon

    darmagon stumbler in the dark

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    I lied. new spells for clerics show up after they level up but nothing happens for rangers spells above 2nd level. It looks like ranger spells (and probably paladin spells I haven't tested this for paladins yet) cap out at 2nd level period.

    I have tested every other class (except druid) and they all get the new spells I create for them whether they are standard D&D spells or not and regardless of level.

    I do have a work around though, it will just require the player to be honest and not cheat. New spells I create for rangers of 1st or 2nd level do show up (when the character levels up). I can make a spell (say cure serious wounds) be a 1st level ranger spell and rely on the player to only place it in the proper level slot. That is the best I can do for now. I think I will make a notation in the spell name so the player knows what level it should be. Something like "Rgr-Cure Serious Wounds 4th".

    And I just thought of something else, I should be able to make it so the spell will fizzle if the character is not of high enough level to cast it. What do you think would that be an acceptable work around?

    Darmagon
     
  14. Shiningted

    Shiningted I changed this damn title, finally! Administrator

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    I hate to add yet another burden to Drifter but if there is a cap, it strikes me as a 5-minute job to remove it for someone who knows what he is doing (or even she).
     
  15. 0rion79

    0rion79 Established Member

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    IMHO, that idea is fine as long as somebody won't remove the cap
     
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