Intro As mentioned elsewhere, this thread is to discuss various places D&D 3.5 mechanical optimization is discussed outside of Co8. This optimization focuses on the D&D 3.5 tabletop rules. To clarify, mechanical optimization sometimes means theoretical optimization (TO), which is using the rules to make units so powerful or so weak or so extreme that they're normally not meant to be played. They're simply hobby projects and thought exercises made to demonstrate some of the interesting things the 3.5 tabletop rules can do. Pun-Pun is a famous example of how a seemingly weak Kobold can become an all-infinite or nearly-infinite deity at level 1. More often, players focus on practical optimization (PO) which is making the best character(s) to be played considering the circumstances, such as allowed sources, starting wealth, starting level, and character concept. A "pirate" character may be a Rogue, a Swashbuckler, a Rogue/Swashbuckler with the feat Daring Outlaw, a Bard, a Cleric with the Travel & Water Domains, or something else depending on details. There are also plenty of other themed character builds, like members of a circus of Captain America. What is practical or theoretical optimization in any circumstance is subjective. Some stuff you may believe "no sane GM would allow" is specifically allowed in some games just to see what happens. Each person and game prefers a specific power level. If you check, you can find various people with different and similar game preferences to you. Other Places Giant in the Playground d20/3.5 Forum MinMax Boards 3.5 & Pathfinder 1e Section Stack Exchange: Posts Tagged as D&D 3.5