Custom Portraits

Discussion in 'The Temple of Elemental Evil' started by lord_graywolfe, Mar 6, 2005.

Remove all ads!
  1. lord_graywolfe

    lord_graywolfe Wolfman

    Joined:
    Apr 30, 2004
    Messages:
    739
    Likes Received:
    0
    Ive looked around in the forum and havnt seen anything about this yet. i have been trying to add custom portraits with no luck yet. ive added all the patches and mods to the game and added the portraits folder to the interface folder. ive made portraits the same size as sample ones i saw in one download, the only size i saw was the KB of each no demensions, which is the only thing i can think of that im doing wrong right now. i would apprecitate some help getting these portraits working right thanks.
     
  2. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,038
    Likes Received:
    42
    Have a look at this thread, then follow up if you've got any questions and I'll try to help.
     
  3. lord_graywolfe

    lord_graywolfe Wolfman

    Joined:
    Apr 30, 2004
    Messages:
    739
    Likes Received:
    0
    well it doesnt tell me much new. i have tried placing one of my portraits in the mes file in the place of one of the exsisting ones.

    {1010} {elffemthb.tga}
    {1011} {elffemm.tga}
    {1012} {elffems.tga}
    {1013} {elffsmg.tga}
    {1014} {elffmg.tga}

    not only did i not get my new portrait but the old one still showed up in the portraits selection. my file path is programfiles/atari/toee/data/art/interface/portraits....which is where it should be right. the only things i dont get is when i installed one of the downloads it put a second interface folder under art with a mainmenu_ui folder in it. and the interface folder i was using got a char_ui folder with a char_portrait_ui folder in it. what are these for im just wondering if the portrait folder i created isnt confusing it with these others already in place.
     
  4. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,038
    Likes Received:
    42
    Okay, your location should be Atari\Temple of Elemental Evil\data\art\interface\PORTRAITS, as you stated above. There should be only one "interface" folder, so if you've got two, combine the contents of both into one. In your case, that would mean your "interface" folder contains the "CHAR_UI" folder with its "CHAR_PORTRAIT_UI" subfolder, the "MAINMENU_UI" folder, and the "PORTRAITS" folder. Depending on what mods you have installed, it may also contain an "inventory" folder. Don't worry about the "CHAR_UI" and "MAINMENU_UI" folders; that's Co8 stuff that's not involved with custom character portraits.

    Within your "PORTRAITS" folder should be the "portraits" MES file that you're editing, as well as all your custom portraits. You probably have all this straight already, but I'm just covering all the bases.

    Now, looking at your example entry above, I can see some problems. (I'm assuming the entry contains the actual names of your custom portraits.)

    1. Your names are not standardized. They need to all have the same base name, i.e., "elffemmage."

    2. Your names don't contain the neccessary size and color designations. The five different portraits are "BIG," "SMALL," "MINI," "SMALL_GREY," and "MINI_GREY." These differences tell the game which portraits to display at which times.

    An example of the way your entry should look is as follows:

    {1010} {elffemmage_BIG.tga}
    {1011} {elffemmage_MINI.tga}
    {1012} {elffemmage_SMALL.tga}
    {1013} {elffemmage_SMALL_GREY.tga}
    {1014} {elffemmage_MINI_GREY.tga}

    Each name needs to have an existing corresponding portrait in the PORTRAITS folder with the same name. The two GREY ones should be black and white. Note also that the order of the names has to be as depicted above - BIG first, MINI second, etc.

    Portrait sizes are as follows, in pixels:

    150 x 130 for BIG
    47 x 53 for SMALL and SMALL_GREY
    37 x 42 for MINI and MINI_GREY

    All portraits must be in .tga format.

    Hope this helps.
     
  5. lord_graywolfe

    lord_graywolfe Wolfman

    Joined:
    Apr 30, 2004
    Messages:
    739
    Likes Received:
    0
    thanks for the help....i changed the name of each portrait and reinstalled them into the mes file but they still didnt come up. the size was right and i cleared out the extra interface so it should have worked. i dont know whats up with it. i even changed the names again to match the portrait files already in the mes. im thinking its a typo somewhere and i will keep working on the names and trying it. but one odd thing is that i deleted one of the exisisting files in mes and the portrait was still in there when i created a charcter. so im wondering if the game is ignoring the mes file i have. well thanks for the help so far. the last 2 times i played i didnt have the custon portraits but im going to get them this time lol.
     
  6. wizgeorge

    wizgeorge Prophet of Wizardy

    Joined:
    Feb 19, 2005
    Messages:
    1,715
    Likes Received:
    2
    In the mes folder the potraits I want are there, like IWDportrait1_big.tga but now how do you get them to show up?
     
  7. lord_graywolfe

    lord_graywolfe Wolfman

    Joined:
    Apr 30, 2004
    Messages:
    739
    Likes Received:
    0
    yeah thats the problem ive been having too.....got them in but they dont show up......cant figure out what im doing wrong
     
  8. Lord Plothos

    Lord Plothos Established Member

    Joined:
    Apr 3, 2004
    Messages:
    550
    Likes Received:
    0
    As said above, you need to have the files in this folder:

    ....data/art/interface/portraits

    It works for me, and he's what I have: I put all the pictures and the file "portraits.mes" into the folder listed above. I then altered the "portraits.mes" with notepad. I selected some of the portaits to replace, so you may want a different order, but if you compare your file with this, it should indicate the kind of changes you need to make (all the lines with {IWD....tga} were altered):

    ; --- start ---

    ; temp/gnomes
    {0000} {TMP_0000_b_smiley.tga}
    {0001} {TempMan_Mini.tga}
    {0002} {TempMan.tga}
    {0003} {TempMan_grey.tga}

    {0010} {iwd16_big.tga}
    {0011} {iwd16_mini.tga}
    {0012} {iwd16_small.tga}
    {0013} {iwd16_small_grey.tga}
    {0014} {iwd16_mini_grey.tga}

    {0020} {iwd17_big.tga}
    {0021} {iwd17_mini.tga}
    {0022} {iwd17_small.tga}
    {0023} {iwd17_small_grey.tga}
    {0024} {iwd17_mini_grey.tga}

    {0030} {GNF_0030_b_rogue.tga}
    {0031} {GNF_0031_m_rogue.tga}
    {0032} {GNF_0032_s_rogue.tga}
    {0033} {GNF_0033_s_rogue_grey.tga}
    {0034} {GNF_0034_m_rogue_grey.tga}

    ; humans
    {0500} {HUM_0500_b_warrior.tga}
    {0501} {HUM_0501_m_warrior.tga}
    {0502} {HUM_0502_s_warrior.tga}
    {0503} {HUM_0503_s_warrior_grey.tga}
    {0504} {HUM_0504_m_warrior_grey.tga}

    {0510} {HUF_0510_b_ranger.tga}
    {0511} {HUF_0511_m_ranger.tga}
    {0512} {HUF_0512_s_ranger.tga}
    {0513} {HUF_0513_s_ranger_grey.tga}
    {0514} {HUF_0514_m_ranger_grey.tga}

    {0520} {HUM_0520_b_paladin.tga}
    {0521} {HUM_0521_m_paladin.tga}
    {0522} {HUM_0522_s_paladin.tga}
    {0523} {HUM_0523_s_paladin_grey.tga}
    {0524} {HUM_0524_m_paladin_grey.tga}

    {0530} {HUM_0530_b_wizard.tga}
    {0531} {HUM_0531_m_wizard.tga}
    {0532} {HUM_0532_s_wizard.tga}
    {0533} {HUM_0533_s_wizard_grey.tga}
    {0534} {HUM_0534_m_wizard_grey.tga}

    {0540} {HUF_0540_b_rogue.tga}
    {0541} {HUF_0541_m_rogue.tga}
    {0542} {HUF_0542_s_rogue.tga}
    {0543} {HUF_0543_s_rogue_grey.tga}
    {0544} {HUF_0544_m_rogue_grey.tga}

    {0550} {HUM_0550_b_sorcerer.tga}
    {0551} {HUM_0551_m_sorcerer.tga}
    {0552} {HUM_0552_s_sorcerer.tga}
    {0553} {HUM_0553_s_sorcerer_grey.tga}
    {0554} {HUM_0554_m_sorcerer_grey.tga}

    {0560} {HUM_0560_b_cleric.tga}
    {0561} {HUM_0561_m_cleric.tga}
    {0562} {HUM_0562_s_cleric.tga}
    {0563} {HUM_0563_s_cleric_grey.tga}
    {0564} {HUM_0564_m_cleric_grey.tga}

    {0570} {HUF_0570_b_monk.tga}
    {0571} {HUF_0571_m_monk.tga}
    {0572} {HUF_0572_s_monk.tga}
    {0573} {HUF_0573_s_monk_grey.tga}
    {0574} {HUF_0574_m_monk_grey.tga}

    {0580} {HUF_0580_b_paladin.tga}
    {0581} {HUF_0581_m_paladin.tga}
    {0582} {HUF_0582_s_paladin.tga}
    {0583} {HUF_0583_s_paladin_grey.tga}
    {0584} {HUF_0584_m_paladin_grey.tga}

    {0590} {HUM_0590_b_antipaladin.tga}
    {0591} {HUM_0591_m_antipaladin.tga}
    {0592} {HUM_0592_s_antipaladin.tga}
    {0593} {HUM_0593_s_antipaladin_grey.tga}
    {0594} {HUM_0594_m_antipaladin_grey.tga}

    ; elves
    {1000} {iwd20_big.tga}
    {1001} {iwd20_mini.tga}
    {1002} {iwd20_small.tga}
    {1003} {iwd20_small_grey.tga}
    {1004} {iwd20_mini_grey.tga}

    {1010} {iwd21_big.tga}
    {1011} {iwd21_mini.tga}
    {1012} {iwd21_small.tga}
    {1013} {iwd21_small_grey.tga}
    {1014} {iwd21_mini_grey.tga}


    As you can see, you have only to replace the original entries with the new ones. If you do this and it isn't working, then something must be screwy with the way your game is set up, so that it isn't reading "portraits.mes" or something. This literally is all I did, and it worked.
     
  9. lord_graywolfe

    lord_graywolfe Wolfman

    Joined:
    Apr 30, 2004
    Messages:
    739
    Likes Received:
    0
    thats the whole problem ive set it up that way and replaced exisisting portraits in the mes with mine and they just dont show up...and the ones i removed are still there so its ignoring the mes file for some reason
     
  10. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,038
    Likes Received:
    42
    Yeah, it sounds like your portraits.mes file is not the one being read.

    A few more redundant questions to narrow it down (please don't be offended):

    1. Have you triple checked your directory tree?

    2. Do you now only have 1 data\art\interface\PORTRAITS string?

    3. Do you have Co8 3.0.4 installed? If so, make sure you're not making changes to any portraits.mes files that may be in the backupdata folder.

    4. Are all your portraits in .tga format?

    5. Are all the naming conventions as I described above?

    6. Is your "portraits" file in the "PORTRAITS" folder?

    If all else fails, replace your portraits.mes file with the one attached below, (extract it to your PORTRAITS folder) then edit your new portraits into it as instructed above and try the new one. Be sure not to change any of the original numbers in the left-most column.

    One last thought - I see you referencing the "mes" file . . . you are editing the "portraits" file in the PORTRAITS folder, aren't you, not some file in the "mes" folder?

    Another last thought - you're adding your portraits into the PC slots, right, not the slots for monsters/npcs?
     

    Attached Files:

  11. lord_graywolfe

    lord_graywolfe Wolfman

    Joined:
    Apr 30, 2004
    Messages:
    739
    Likes Received:
    0
    im not in the least bit offended by it im probally over looking something simple and will be glad if you can help me figure it out.

    my file path is c:/program files/atari/temple of elemental evil/data/art/interface/PORTRAITS and there is only one of each folder on the string

    i have installed all the patches and mods as they came out but what is the backupdata folder you mentioned...i dont see one anywhere

    yeah the portraits im trying are all tga and are all listed like you told me before in the correct size

    yeah the portraits mes file is in the portraits folder and no im not messing with any of the mes files in the mes folder

    ive so far either replaced and exsisting PC portrait or put them under the 0050 to 0100 range in the file

    ill install the new mes file and try it to see how it works and let you know
     
  12. lord_graywolfe

    lord_graywolfe Wolfman

    Joined:
    Apr 30, 2004
    Messages:
    739
    Likes Received:
    0
    well i tried the other mes file you provided and nothing changed. i extracted it to m portraits folder then checked my pics and replaced one of the exsisting portraits with mine and saved it but nothing happened.

    {1010} {ELFth_BIG.tga}
    {1011} {ELFth_MINI.tga}
    {1012} {ELFth_SMALL.tga}
    {1013} {ELFth_SMALL_GREY.tga}
    {1014} {ELFth_MINI_GREY.tga}

    this is what it looked like

    i did want to ask one thing though when i was checking my pics i noticed that on your post you list the sizes of the small and mini as being wider than tall 47 x 53 for SMALL and SMALL_GREY
    37 x 42 for MINI and MINI_GREY
    i have them as taller than wide
    53 x 47 for small and 42 x 37 for mini

    so if i do have them backward then that may be part of the problem
     
  13. Gaear

    Gaear Bastard Maestro Administrator

    Joined:
    Apr 27, 2004
    Messages:
    11,038
    Likes Received:
    42
    The SMALL and MINI portraits are supposed to be wider than taller, so you'll need to change them. Not sure if that would bring everything to a halt though.

    What patches do you have installed specifically? It may be that you have to have Atari 1 installed before the custom portraits work, dunno . . .

    Co8 3.0.4 includes a backup utility that creates backups of the files they alter. If you don't see that anywhere, then you don't have C98 3.0.4 installed.

    You might want to uninstall everything and rebuild it from the ground up. If you do that, you should follow this order:

    1. ToEE game
    2. Atari Patch 2 (cumulative with 1 - don't need 1 anymore)
    3. Co8 3.0.4
    4. Moebius' temple.dll (a Co8 hack)
    5. Then remake your interface\PORTRAITS folders as necessary, add your portraits, and modify the portraits file.
     
  14. Allyx

    Allyx Master Crafter Global Moderator Supporter

    Joined:
    Dec 2, 2004
    Messages:
    5,009
    Likes Received:
    255
    just a quick note

    I can't even get patch 2 to work UNLESS I do patch 1 first, after that, all is well.
     
  15. lord_graywolfe

    lord_graywolfe Wolfman

    Joined:
    Apr 30, 2004
    Messages:
    739
    Likes Received:
    0
    well i uninstalled ToEE and wiped alll the downloads out and installed it again. i installed the atari patch 1 atari patch2 co8 3-0-4 the portraits mes and vicks adn wedges mod so temple was included in there. i also tried the level cap remover it said it was already there but when i tried to level up to test it i was only able to go to 8th level so thats messed up too. i tried a custom portrait again and it still didnt show up and the one i replaced was still there. so i guess im not getting and custom portraits again. just cant seem to get these mods to work. the level cap remover dosent seem to work and i havent had any luck with adding a 6th PC to the party. so ill just start a regular game im eagar to get started
     
Our Host!